Recommended System Requirements | ||
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Game | GeForce 8800 GTS EVGA SSC 640MB Edition | GeForce GT 640 |
Cyberpunk 2077 | 521% | 653% |
Hitman 3 | 708% | 880% |
Assassins Creed: Valhalla | 468% | 589% |
Call of Duty: Black Ops Cold War | 450% | 567% |
FIFA 21 | 213% | 280% |
Grand Theft Auto VI | 774% | 960% |
Far Cry 6 | 799% | 990% |
Genshin Impact | 521% | 653% |
World of Warcraft: Shadowlands | 791% | 980% |
Battlefield 6 | 708% | 880% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 8800 GTS EVGA SSC 640MB Edition are noticeably better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 326 MHz higher core clock speed and 8 more Texture Mapping Units than the 8800 GTS. This results in the GeForce GT 640 providing 15.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 326 MHz higher core clock speed but 4 fewer Render Output Units than the 8800 GTS. The lower ROP count doesn't matter, though, as altogether the GeForce GT 640 manages to provide 2.9 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640 was released over three years more recently than the 8800 GTS, and so the GeForce GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 8800 GTS when running the latest games.
The GeForce GT 640 has 1408 MB more video memory than the 8800 GTS, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the 8800 GTS has superior memory performance.
The 8800 GTS has 43.5 GB/sec greater memory bandwidth than the GeForce GT 640, which means that the memory performance of the 8800 GTS is noticeably better than the GeForce GT 640.
The GeForce 8800 GTS EVGA SSC 640MB Edition has 96 Shader Processing Units and the GeForce GT 640 has 384. However, the actual shader performance of the 8800 GTS is 138 and the actual shader performance of the GeForce GT 640 is 346. The GeForce GT 640 having 208 better shader performance is not particularly notable, as altogether the 8800 GTS performs better when taking into account other relevant data.
The GeForce GT 640 transistor size technology is 62 nm (nanometers) smaller than the 8800 GTS. This means that the GeForce GT 640 is expected to run massively cooler and achieve higher clock frequencies than the 8800 GTS.
The GeForce 8800 GTS EVGA SSC 640MB Edition requires 143 Watts to run and the GeForce GT 640 requires 65 Watts. We would recommend a PSU with at least 400 Watts for the 8800 GTS and a PSU with at least 350 Watts for the GeForce GT 640. The 8800 GTS requires 78 Watts more than the GeForce GT 640 to run. The difference is significant enough that the 8800 GTS may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 576 MHz | vs | ![]() | 902 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Tesla G80 | Kepler GK107-300-A2 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor | vs | ![]() |
Good | |
Release Date | 01 Nov 2006 | vs | ![]() | 05 Jun 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
6.6
|
|
---|---|---|---|---|---|
1600x900 | 5.6
|
![]() |
vs | 5.1
|
|
1920x1080 | 4.1
|
![]() |
vs | 3.5
|
|
2560x1440 | 2.5
|
![]() |
vs | ![]() |
2.5
|
3840x2160 | 1.6
|
vs | ![]() |
1.7
|
Memory | 640 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 891 MHz | |
Memory Bus | 320 Bit | ![]() | vs | 128 Bit | |
Memory Type | GDDR3 | ![]() | vs | DDR3 | |
Memory Bandwidth | 72GB/sec | ![]() | vs | 28.5GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | vs | ![]() | 17% | |
Technology | 90nm | vs | ![]() | 28nm | |
Texture Mapping Units | 24 | vs | ![]() | 32 | |
Texture Rate | 13.8 GTexel/s | vs | ![]() | 28.9 GTexel/s | |
Render Output Units | 20 | ![]() | vs | 16 | |
Pixel Rate | 11.5 GPixel/s | vs | ![]() | 14.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 143 Watts | vs | ![]() | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | 400 Watts & 26 Amps | vs | ![]() | 350 Watts & 26 Amps |
DirectX | 10.0 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 4.0 | vs | ![]() | 5.0 | |
Open GL | 3.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core 2 Extreme QX6700 2.66GHz | ![]() | vs | Intel Core i3-3220 3.3GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 8 GB | |
Maximum Recommended Gaming Resolution | 1440x900 | ![]() | vs | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce 8800 GTS EVGA SSC 640MB Edition is a special edition of NVIDIA's Performance GeForce 8800 GTS 640MB, created by EVGA. Overclock: Central Unit The Central Unit now runs at 576MHz, instead of 513MHz. Overclock: Memory Clock The Operating Memory Clock is now of 900MHz while the Frame Buffer remains the same. Cooling Solution The Cooling System remains the same. Performance Benchmarks indicate a 7% performance over the reference GeForce 8800 GTS 640MB. | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |