Recommended System Requirements | ||
---|---|---|
Game | FirePro M6100 | GeForce GTX 765M |
Cyberpunk 2077 | 223% | 265% |
Hitman 3 | 320% | 374% |
Assassins Creed: Valhalla | 195% | 233% |
Call of Duty: Black Ops Cold War | 186% | 223% |
FIFA 21 | 63% | 84% |
Grand Theft Auto VI | 354% | 413% |
Far Cry 6 | 367% | 427% |
Genshin Impact | 223% | 265% |
Battlefield 6 | 320% | 374% |
Resident Evil 8 | 223% | 265% |
In terms of overall gaming performance, the graphical capabilities of the AMD FirePro M6100 are very slightly better than the Nvidia GeForce GTX 765M.
The FirePro M6100 has a 250 MHz higher core clock speed but 8 fewer Texture Mapping Units than the GeForce GTX 765M. The lower TMU count doesn't matter, though, as altogether the FirePro M6100 manages to provide 7.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The FirePro M6100 has a 250 MHz higher core clock speed than the GeForce GTX 765M and the same number of Render Output Units. This results in the FirePro M6100 providing 4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The FirePro M6100 was released less than a year after the GeForce GTX 765M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The FirePro M6100 and the GeForce GTX 765M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The FirePro M6100 has 7.9 GB/sec greater memory bandwidth than the GeForce GTX 765M, which means that the memory performance of the FirePro M6100 is marginally better than the GeForce GTX 765M.
The FirePro M6100 has 896 Shader Processing Units and the GeForce GTX 765M has 768. However, the actual shader performance of the FirePro M6100 is 986 and the actual shader performance of the GeForce GTX 765M is 653. The FirePro M6100 having 333 better shader performance and an altogether better performance when taking into account other relevant data means that the FirePro M6100 delivers a slightly smoother and more efficient experience when processing graphical data than the GeForce GTX 765M.
The FirePro M6100 requires 75 Watts to run and the GeForce GTX 765M requires 65 Watts. The FirePro M6100 requires 10 Watts more than the GeForce GTX 765M to run. The difference is not significant enough for the FirePro M6100 to have a noticeably larger impact on your yearly electricity bills than the GeForce GTX 765M.
Core Speed | 1100 MHz | ![]() | vs | 850 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | GCN 1.1 Saturn XT GL | Kepler GK106-N14E-GE-B-A1 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | - | vs | Good | ||
Release Date | 16 Oct 2013 | ![]() | vs | 30 May 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
8.9
|
|
---|---|---|---|---|---|
1600x900 | 7.7
|
![]() |
vs | 7
|
|
1920x1080 | 5.9
|
![]() |
vs | 5.5
|
|
2560x1440 | 4.2
|
![]() |
vs | 3.7
|
|
3840x2160 | 2.5
|
![]() |
vs | 2.4
|
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 1125 MHz | ![]() | vs | 1002 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 72GB/sec | ![]() | vs | 64.1GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 896 | ![]() | vs | 768 | |
---|---|---|---|---|---|
Actual Shader Performance | 47% | ![]() | vs | 31% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 56 | vs | ![]() | 64 | |
Texture Rate | 61.6 GTexel/s | ![]() | vs | 54.4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 17.6 GPixel/s | ![]() | vs | 13.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 75 Watts | vs | ![]() | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.2 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4300M 2.6GHz | ![]() | vs | Intel Core i7-3630QM 4-Core 2.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | ![]() | 1600x900 |
Performance Value | ![]() |
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Mini Review | Overview FirePro M6100 is a Professional Mobile Graphics Card based on the Second Revision of the GCN Architecture. Architecture The GCN 1.1 Release adds support for AMD's TrueAudio Technology which does calculations of audio effects "better" than the CPU and further improves the Powertune Technology. GPU It equips a GPU codenamed Saturn XT GL which has 14 Compute Units activated and thus offers 896 Shader Processing Units, 56 TMUs and 16 ROPs. The Central Unit Operates at 1100MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The memory clock operates at 1500MHz. Power Consumption With a rated board TDP of 75W, it is suited for 17" or larger laptops. Performance Gaming benchmarks put its performance on average with the desktop Radeon HD 7790. System Suggestions We recommend a Decent Processor (Intel Core i5 Mobile) and 8GB of RAM for a system with FirePro M6100. | Overview GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it is suited for large laptops. Performance Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz. Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti. System Suggestions We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |