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Gaming Performance Comparison

Recommended System Requirements
Game Radeon R7 360X GeForce GTX 465
Hitman 3 268% 374%
Cyberpunk 2077 183% 265%
Assassins Creed: Valhalla 158% 233%
Resident Evil 8 183% 265%
FIFA 21 43% 84%
Grand Theft Auto VI 298% 413%
Call of Duty: Black Ops Cold War 150% 223%
Genshin Impact 183% 265%
Far Cry 6 309% 427%
The Medium 253% 355%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 360X are noticeably better than the Nvidia GeForce GTX 465.

The Radeon R7 360X has a 493 MHz higher core clock speed and 12 more Texture Mapping Units than the GeForce GTX 465. This results in the Radeon R7 360X providing 34.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Radeon R7 360X has a 493 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 16 more Render Output Units than the Radeon R7 360X. As a result, the GeForce GTX 465 exhibits a 1.8 GPixel/s better Pixel Fill Rate than the Radeon R7 360X. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Radeon R7 360X was released over three years more recently than the GeForce GTX 465, and so the Radeon R7 360X is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.

The Radeon R7 360X has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon R7 360X also has superior memory performance overall.

The Radeon R7 360X has 1.3 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the Radeon R7 360X is marginally better than the GeForce GTX 465.

The Radeon R7 360X has 896 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the Radeon R7 360X is 876 and the actual shader performance of the GeForce GTX 465 is 427. The Radeon R7 360X having 449 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon R7 360X delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GTX 465.

The Radeon R7 360X transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the Radeon R7 360X is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.

The Radeon R7 360X requires 120 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 500 Watts for the Radeon R7 360X and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 80 Watts more than the Radeon R7 360X to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the Radeon R7 360X.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1100 MHzvs607 MHz
Boost Clock1150 MHzvs-
ArchitectureGCN 1.1 Tobago XTFermi GF100-030-A3
OC Potential None vs Fair
Driver Support Great vs Poor
Release Date30 Oct 2015vs01 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
10
green tick vs
9.4
1600x900
8.2
green tick vs
7.2
1920x1080
6.3
green tick vs
5.5
2560x1440
4.5
green tick vs
3.6
3840x2160
2.7
green tick vs -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed1625 MHzvs802 MHz
Memory Bus128 Bitvs256 Bit
Memory TypeGDDR5vsGDDR5
Memory Bandwidth104GB/secvs102.7GB/sec
L2 Cache 512 KB green tick vs green tick 512 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units896vs352
Actual Shader Performance42%vs21%
Technology28nmvs40nm
Texture Mapping Units56vs44
Texture Rate61.6 GTexel/svs26.7 GTexel/s
Render Output Units16vs32
Pixel Rate17.6 GPixel/svs19.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections1vs2
HDMI Connections1vs1
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power120 Wattsvs200 Watts
Recommended PSU500 Watts & 33 Ampsvs550 Watts & 30 Amps

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.4vs4.5
Open CL-vs-
Notebook GPUnono
SLI/Crossfireyesvsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-4370 3.8GHzvsIntel Core i5-760 2.8GHz
Recommended RAM8 GBvs8 GB
Maximum Recommended Gaming Resolution1600x900vs1920x1080

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Radeon R7 360X is a Fast-Middle-Class Graphics Card based on the Second Revision of the Graphics Core Next (GCN) Architecture.

Architecture
The GCN 1.2 revision of the Graphics Core Next Architecture improves memory bandwidth performance which allows AMD to produce Graphics Cards with smaller data transfer rates without causing too much impact on the overall performance. This is done by using lossless delta color compression.
GCN 1.2 also adds improved Tesselation and video encoding/decoding performance as well as DirectX 12.0 Support.

GPU
It equips a GPU Codenamed Tobago XT which has 16 Compute Units activated and thus offers 896 Shader Processing Units, 56 TMUs and 16 ROPs. The Central Unit is initially clocked at 1100MHz and goes up to 1150MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1625MHz.

Power Consumption
With a rated board TDP of 120W, it requires at least a 500W PSU with one available 6-pin connector.

Performance
Product Not Released. Performance Not Known Yet.

System Suggestions
Radeon R7 360X 2GB is best suited for resolutions up to and including 1600x900. We recommend a Decent Processor (Intel Core i3 Dual Core/AMD FX Quad Core) and 8GB of RAM for Optimal Performance.
GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture.
It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz.
Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2.
Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally.
Recommended CPU
Possible GPU Upgrades
-
GPU Variants
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