Recommended System Requirements | ||
---|---|---|
Game | Intel HD Graphics 510 Mobile | GeForce 920M 2GB |
Resident Evil 8 | 1860% | 989% |
Grand Theft Auto VI | 2020% | 1078% |
Age of Empires IV | 1407% | 737% |
Days Gone | 1327% | 693% |
Far Cry 6 | 2080% | 1111% |
Battlefield 6 | 1860% | 989% |
Outriders | 1860% | 989% |
Total War: Rome Remastered | 167% | 48% |
It Takes Two | 1207% | 626% |
Star Citizen | 1223% | 635% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 920M 2GB are significantly better than the Intel HD Graphics 510 Mobile.
The GeForce 920M 2GB has a 275 MHz higher core clock speed and 16 more Texture Mapping Units than the Graphics 510. This results in the GeForce 920M 2GB providing 13.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce 920M 2GB has a 275 MHz higher core clock speed than the Graphics 510 and the same number of Render Output Units. This results in the GeForce 920M 2GB providing 2.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 510 was released less than a year after the GeForce 920M 2GB, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce 920M 2GB has 2048 MB video memory, but the Graphics 510 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics 510 Mobile has 12 Shader Processing Units and the GeForce 920M 2GB has 384. However, the actual shader performance of the Graphics 510 is 91 and the actual shader performance of the GeForce 920M 2GB is 366. The GeForce 920M 2GB having 275 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 920M 2GB delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics 510.
The Graphics 510 transistor size technology is 14 nm (nanometers) smaller than the GeForce 920M 2GB. This means that the Graphics 510 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce 920M 2GB.
The HD Graphics 510 Mobile requires 15 Watts to run and the GeForce 920M 2GB requires 25 Watts. The GeForce 920M 2GB requires 10 Watts more than the Graphics 510 to run. The difference is not significant enough for the GeForce 920M 2GB to have a noticeably larger impact on your yearly electricity bills than the Graphics 510.
Core Speed | 300 MHz | vs | ![]() | 575 MHz | |
---|---|---|---|---|---|
Boost Clock | 950 MHz | vs | ![]() | 954 MHz | |
Architecture | Skylake GT1-U | Kepler GK208-N16V-GM | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | Great |
![]() | vs | Good | |
Release Date | 01 Sep 2015 | ![]() | vs | 13 Mar 2015 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5
|
vs | ![]() |
6.4
|
|
---|---|---|---|---|---|
1600x900 | 3.3
|
vs | ![]() |
4.9
|
|
1920x1080 | 2.3
|
vs | ![]() |
3.3
|
|
2560x1440 | 1.5
|
vs | ![]() |
2.3
|
|
3840x2160 | 1.1
|
vs | ![]() |
1.5
|
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1067 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR4 | ![]() | vs | DDR3 | |
Memory Bandwidth | 34.1GB/sec | ![]() | vs | 14.4GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 4% | vs | ![]() | 18% | |
Technology | 14nm | ![]() | vs | 28nm | |
Texture Mapping Units | 16 | vs | ![]() | 32 | |
Texture Rate | 4.8 GTexel/s | vs | ![]() | 18.4 GTexel/s | |
Render Output Units | 8 | ![]() | vs | ![]() | 8 |
Pixel Rate | 2.4 GPixel/s | vs | ![]() | 4.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2304 | ![]() | vs | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | 0 | ||
Comparison |
Max Power | 15 Watts | ![]() | vs | 25 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.1 | ![]() | vs | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | Intel Pentium Dual Core 4405U 2.1GHz | ![]() | vs | Intel Core i3-4110M 2.6GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview Intel HD Graphics 510 Mobile are Integrated Graphics in some of Intel's Skylake ULV Mobile Processors. Architecture The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support. The GPU Codenamed GT1-U offers 12 Shader Processing Units, 8 TMUs and 4 ROPs. GPU The Central Unit Initially Runs at 300MHz and goes up to 950MHz, in Turbo Mode. Memory: Speed The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory: Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB. Performance Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System. Best Case Scenario, expect Performance Identical to a dedicated GeForce 525M. System Suggestions Intel HD Graphics 510 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance. | Overview GeForce 920M 2GB is an Entry-Level Mobile Graphics Card based on the second revision of the Kepler Architecture. Architecture This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature. Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency. GPU It equips a GPU Codenamed GK208-N16V-GM which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is Initially clocked at 575MHz and goes up to 954MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Power Consumption With a rated board TDP of 25W, it is suited for small laptops. Performance GeForce 920M 2GB is essentially a slightly faster GeForce GT 735M and offers more or less comparable performance. System Suggestions We recommend a Modest Processor and 4GB of RAM for a system with GeForce GT 920M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |