Recommended System Requirements | ||
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Game | Iris i5 6260U | HD i5 M480 |
Cyberpunk 2077 | 701% | 4878% |
Hitman 3 | 943% | 6376% |
Assassins Creed: Valhalla | 633% | 4453% |
Resident Evil 8 | 701% | 4878% |
FIFA 21 | 304% | 2411% |
Grand Theft Auto VI | 1028% | 6904% |
Call of Duty: Black Ops Cold War | 609% | 4305% |
Genshin Impact | 701% | 4878% |
The Medium | 900% | 6111% |
Far Cry 6 | 1060% | 7103% |
In terms of overall gaming performance, the graphical capabilities of the Intel Iris i5 6260U are massively better than the Intel HD i5 M480.
The Iris i5 6260U was released over three years more recently than the HD i5 M480, and so the Iris i5 6260U is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD i5 M480 when running the latest games.
The Iris i5 6260U and the HD i5 M480 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Iris i5 6260U has 17 GB/sec greater memory bandwidth than the HD i5 M480, which means that the memory performance of the Iris i5 6260U is slightly better than the HD i5 M480.
The Iris i5 6260U has 48 Shader Processing Units and the HD i5 M480 has 12. However, the actual shader performance of the Iris i5 6260U is 365 and the actual shader performance of the HD i5 M480 is 15. The Iris i5 6260U having 350 better shader performance and an altogether better performance when taking into account other relevant data means that the Iris i5 6260U delivers a noticeably smoother and more efficient experience when processing graphical data than the HD i5 M480.
The Iris i5 6260U requires 15 Watts to run and the HD i5 M480 requires 35 Watts. The HD i5 M480 requires 20 Watts more than the Iris i5 6260U to run. The difference is not significant enough for the HD i5 M480 to have a noticeably larger impact on your yearly electricity bills than the Iris i5 6260U.
Core Speed | 300 MHz | vs | ![]() | 500 MHz | |
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Boost Clock | 950 MHz | ![]() | vs | - | |
Architecture | Skylake GT3-E | Arrandale | |||
OC Potential | None | vs | None | ||
Driver Support | Great |
![]() | vs | - | |
Release Date | 01 Sep 2015 | ![]() | vs | 30 Mar 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.4
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 4.9
|
![]() |
vs | - | |
1920x1080 | 3.4
|
![]() |
vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | 1.6
|
![]() |
vs | - |
Memory | N/A | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 1067 MHz | ![]() | vs | 533 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR4 | ![]() | vs | DDR3 | |
Memory Bandwidth | 34.1GB/sec | ![]() | vs | 17.1GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 48 | ![]() | vs | 12 | |
---|---|---|---|---|---|
Actual Shader Performance | 18% | ![]() | vs | 1% | |
Technology | 14nm | ![]() | vs | - | |
Texture Mapping Units | 8 | ![]() | vs | - | |
Texture Rate | 2.4 GTexel/s | ![]() | vs | - | |
Render Output Units | 2 | ![]() | vs | - | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | - | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | - | ||
DVI Connections | 0 | vs | - | ||
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 15 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.1 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | - | |
Open GL | 4.4 | ![]() | vs | - | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | no | ||
Comparison |
Recommended Processor | Intel Core i5-6260U 1.8GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview Intel Iris i5 6260U is the specific version of Intel HD Graphics 540 Mobile that is integrated in the Core i5-6260U Processor.. Architecture The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support. The GPU Codenamed GT3-E offers 48 Shader Processing Units, 8 TMUs and 2 ROPs. GPU The Central Unit Initially Runs at 350MHz and goes up to 950MHz, in Turbo Mode. Memory: Speed The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz for DDR3 and 1067MHz for DDR4. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. An addition to the Iris Graphics is the access to a L4 Cache of 64MB eDRAM which further increases the Memory Performance. Memory: Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB. Performance Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System. Best Case Scenario, expect Performance Identical to a dedicated GeForce 830M. System Suggestions Iris i5 6260U is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance. | HD i5 M480 is specific version of GMA5700MHD graphics that is built into the 'Intel Core i5 M480' processor. You can only play most of the latest games like Call Of Duty: Modern Warfare 3, Batman: Arkham City, The Elder Scrolls V: Skyrim, Crysis 2 on the lowest settings, but you might experience a small lag. Less demanding games will run from medium to high settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |