Recommended System Requirements | ||
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Game | HD M3-6Y30 | HD i5 M430 |
Cyberpunk 2077 | 1452% | 4878% |
Hitman 3 | 1919% | 6376% |
Assassins Creed: Valhalla | 1320% | 4453% |
Resident Evil 8 | 1452% | 4878% |
FIFA 21 | 683% | 2411% |
Grand Theft Auto VI | 2084% | 6904% |
Call of Duty: Black Ops Cold War | 1274% | 4305% |
Genshin Impact | 1452% | 4878% |
The Medium | 1837% | 6111% |
Far Cry 6 | 2146% | 7103% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD M3-6Y30 are massively better than the Intel HD i5 M430.
The HD M3-6Y30 was released over three years more recently than the HD i5 M430, and so the HD M3-6Y30 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD i5 M430 when running the latest games.
The HD M3-6Y30 and the HD i5 M430 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The HD M3-6Y30 has 12.8 GB/sec greater memory bandwidth than the HD i5 M430, which means that the memory performance of the HD M3-6Y30 is slightly better than the HD i5 M430.
The HD M3-6Y30 has 24 Shader Processing Units and the HD i5 M430 has 12. However, the actual shader performance of the HD M3-6Y30 is 163 and the actual shader performance of the HD i5 M430 is 15. The HD M3-6Y30 having 148 better shader performance and an altogether better performance when taking into account other relevant data means that the HD M3-6Y30 delivers a slightly smoother and more efficient experience when processing graphical data than the HD i5 M430.
The HD M3-6Y30 requires 5 Watts to run and the HD i5 M430 requires 35 Watts. The HD i5 M430 requires 30 Watts more than the HD M3-6Y30 to run. The difference is not significant enough for the HD i5 M430 to have a noticeably larger impact on your yearly electricity bills than the HD M3-6Y30.
Core Speed | 300 MHz | vs | ![]() | 500 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Skylake GT2-Y | Arrandale | |||
OC Potential | None | vs | None | ||
Driver Support | Great |
![]() | vs | - | |
Release Date | 01 Sep 2015 | ![]() | vs | 30 Mar 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 4.9
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.3
|
![]() |
vs | - | |
1920x1080 | 2.3
|
![]() |
vs | - | |
2560x1440 | 1.5
|
![]() |
vs | - | |
3840x2160 | 1.1
|
![]() |
vs | - |
Memory | N/A | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 933 MHz | ![]() | vs | 533 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 29.9GB/sec | ![]() | vs | 17.1GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 24 | ![]() | vs | 12 | |
---|---|---|---|---|---|
Actual Shader Performance | 8% | ![]() | vs | 1% | |
Technology | 14nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 4.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 8 | ![]() | vs | - | |
Pixel Rate | 2.4 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | - | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | - | ||
DVI Connections | 0 | vs | - | ||
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 5 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.1 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.4 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | no | ||
Comparison |
Recommended Processor | Intel Core M3-6Y30 | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview Intel HD M3-6Y30 is the specific version of Intel HD Graphics 515 Mobile that is integrated in the Core M3-6Y30 Processor. Architecture The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support. The GPU Codenamed GT2-Y offers 24 Shader Processing Units, 16 TMUs and 8 ROPs. GPU The Central Unit Initially Runs at 300MHz and goes up to 850MHz, in Turbo Mode. Memory: Speed The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory: Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB. Performance Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System. Best Case Scenario, expect Performance Identical to a dedicated GeForce GT 525M. System Suggestions Intel HD M3-6Y30 is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance. | HD i5 M430 is specific version of GMA5700MHD graphics that is built into the 'Intel Core i5 M430' processor. You can only play most of the latest games like Call Of Duty: Modern Warfare 3, Batman: Arkham City, Crysis 2 on the lowest settings, but you might experience a small lag. Less demanding games will run from medium to high settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |