Recommended System Requirements | ||
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Game | GeForce 6150 SE 256MB | GeForce 4 MX 440 |
Cyberpunk 2077 | 22057% | 9726% |
Hitman 3 | 28724% | 12683% |
Assassins Creed: Valhalla | 20165% | 8887% |
Call of Duty: Black Ops Cold War | 19508% | 8596% |
FIFA 21 | 11076% | 4857% |
Grand Theft Auto VI | 31076% | 13726% |
Far Cry 6 | 31959% | 14117% |
Genshin Impact | 22057% | 9726% |
Battlefield 6 | 28724% | 12683% |
Resident Evil 8 | 22057% | 9726% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 4 MX 440 are massively better than the Nvidia GeForce 6150 SE 256MB.
The 6150 SE was released over three years more recently than the 4 MX, and so the 6150 SE is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 4 MX when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The 6150 SE has 128 MB more video memory than the 4 MX, so is likely to be slightly better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The 4 MX has 3.2 GB/sec greater memory bandwidth than the 6150 SE, which means that the memory performance of the 4 MX is marginally better than the 6150 SE.
Both the GeForce 6150 SE 256MB and the GeForce 4 MX 440 have 2 Shader Processing Units. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.
Core Speed | 425 MHz | ![]() | vs | 275 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | MCP61 | NV17 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 01 Jun 2006 | ![]() | vs | 06 Feb 2002 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | ![]() | vs | 128 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 200 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR2 | ![]() | vs | DDR | |
Memory Bandwidth | - | vs | ![]() | 3.2GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | ![]() | vs | ![]() | 2 |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 1600x1200 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 9.0c | ![]() | vs | 7.0 | |
---|---|---|---|---|---|
Shader Model | 3.0 | ![]() | vs | - | |
Open GL | 1.5 | ![]() | vs | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | The NVIDIA GeForce 6500, 6200, 6150 and 6100 GPUs feature a revolutionary design that delivers best-in-class performance on today's hottest games and applications. The only GPUs in their class to support Microsoft DirectX 9.0 Shader Model 3.0, these GPUs power the latest effects without compromising performance. Further, these GPUs include NVIDIA PureVideo to deliver crisp, vibrant video to the PC. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |