Recommended System Requirements | ||
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Game | GeForce GTS 450 v4 Point of View 1GB Edition | GeForce GT 640 |
Cyberpunk 2077 | 653% | 653% |
Hitman 3 | 880% | 880% |
Resident Evil 8 | 653% | 653% |
Assassins Creed: Valhalla | 589% | 589% |
FIFA 21 | 280% | 280% |
Grand Theft Auto VI | 960% | 960% |
Call of Duty: Black Ops Cold War | 567% | 567% |
Genshin Impact | 653% | 653% |
Far Cry 6 | 990% | 990% |
The Medium | 840% | 840% |
In terms of overall gaming performance, the graphical capabilities of the GTS 450 and the GeForce GT 640 are equal.
The GeForce GT 640 has a 119 MHz higher core clock speed and 8 more Texture Mapping Units than the GTS 450. This results in the GeForce GT 640 providing 10.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 119 MHz higher core clock speed than the GTS 450 and the same number of Render Output Units. This results in the GeForce GT 640 providing 1.9 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTS 450 was released less than a year after the GeForce GT 640, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 640 has 1024 MB more video memory than the GTS 450, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 640 also has superior memory performance overall.
The GeForce GT 640 has 11.4 GB/sec greater memory bandwidth than the GTS 450, which means that the memory performance of the GeForce GT 640 is slightly better than the GTS 450.
The GeForce GTS 450 v4 Point of View 1GB Edition has 144 Shader Processing Units and the GeForce GT 640 has 384. However, the actual shader performance of the GTS 450 is 226 and the actual shader performance of the GeForce GT 640 is 346. The GeForce GT 640 having 120 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640 delivers a marginally smoother and more efficient experience when processing graphical data than the GTS 450.
The GeForce GT 640 transistor size technology is 12 nm (nanometers) smaller than the GTS 450. This means that the GeForce GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the GTS 450. While they exhibit similar graphical performance, the GeForce GT 640 should consume less power than the GTS 450.
The GeForce GTS 450 v4 Point of View 1GB Edition requires 106 Watts to run and the GeForce GT 640 requires 65 Watts. We would recommend a PSU with at least 450 Watts for the GTS 450 and a PSU with at least 350 Watts for the GeForce GT 640. The GTS 450 requires 41 Watts more than the GeForce GT 640 to run. The difference is significant enough that the GTS 450 may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GT 640.
Core Speed | 783 MHz | vs | ![]() | 902 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF106-250-KA-A1 | Kepler GK107-300-A2 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Poor | vs | ![]() |
Good | |
Release Date | 11 Jul 2012 | ![]() | vs | 05 Jun 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7
|
![]() |
vs | 6.6
|
|
---|---|---|---|---|---|
1600x900 | 5.2
|
![]() |
vs | 5.1
|
|
1920x1080 | 3.5
|
![]() |
vs | ![]() |
3.5
|
2560x1440 | 2.4
|
vs | ![]() |
2.5
|
|
3840x2160 | - | vs | ![]() |
1.7
|
Memory | 1024 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 533 MHz | vs | ![]() | 891 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 17.1GB/sec | vs | ![]() | 28.5GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 144 | vs | ![]() | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 11% | vs | ![]() | 17% | |
Technology | 40nm | vs | ![]() | 28nm | |
Texture Mapping Units | 24 | vs | ![]() | 32 | |
Texture Rate | 18.8 GTexel/s | vs | ![]() | 28.9 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 12.5 GPixel/s | vs | ![]() | 14.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 106 Watts | vs | ![]() | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | 450 Watts & 38 Amps | vs | ![]() | 350 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3220 3.3GHz | vs | Intel Core i3-3220 3.3GHz | ||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 8 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GTS 450 v4 Point of View 1GB Edition is a special edition of NVIDIA's fast-middle-class GeForce GTS 450 v4, created by Point of View. Overclock: Central Unit None. Overclock: Memory Clock The Operating Memory Clock was decreased from 700MHz to 533MHz. Frame Buffer Untouched. Cooling Solution Untouched. Performance Benchmarks indicate no performance over the reference GeForce GTS 450 v4. | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |