Recommended System Requirements | ||
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Game | GeForce GTX 580 Palit Dual Fan 3GB Edition | GeForce GTX 460 SLI |
Cyberpunk 2077 | 105% | 113% |
Hitman 3 | 167% | 177% |
Assassins Creed: Valhalla | 88% | 95% |
Call of Duty: Black Ops Cold War | 82% | 89% |
FIFA 21 | 3% | 8% |
Grand Theft Auto VI | 189% | 200% |
Far Cry 6 | 197% | 208% |
Genshin Impact | 105% | 113% |
Battlefield 6 | 167% | 177% |
Resident Evil 8 | 105% | 113% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 580 Palit Dual Fan 3GB Edition are marginally better than the Nvidia GeForce GTX 460 SLI.
The GTX 580 has a 108 MHz higher core clock speed than the GTX 460, but the GTX 460 has 48 more Texture Mapping Units than the GTX 580. As a result, the GTX 460 exhibits a 25.5 GTexel/s better Texture Fill Rate than the GTX 580. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 580 has a 108 MHz higher core clock speed than the GTX 460, but the GTX 460 has 16 more Render Output Units than the GTX 580. As a result, the GTX 460 exhibits a 5.6 GPixel/s better Pixel Fill Rate than the GTX 580. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 580 was released less than a year after the GTX 460, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The GTX 580 has 1024 MB more video memory than the GTX 460, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GTX 460 has 37.4 GB/sec greater memory bandwidth than the GTX 580, which means that the memory performance of the GTX 460 is noticeably better than the GTX 580.
The GeForce GTX 580 Palit Dual Fan 3GB Edition has 512 Shader Processing Units and the GeForce GTX 460 SLI has 672. However, the actual shader performance of the GTX 580 is 802 and the actual shader performance of the GTX 460 is 907. The GTX 460 having 105 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 460 delivers a noticeably smoother and more efficient experience when processing graphical data than the GTX 580.
The GeForce GTX 580 Palit Dual Fan 3GB Edition requires 244 Watts to run and the GeForce GTX 460 SLI requires 380 Watts. We would recommend a PSU with at least 600 Watts for the GTX 580 and a PSU with at least 600 Watts for the GTX 460. The GTX 460 requires 136 Watts more than the GTX 580 to run. The difference is significant enough that the GTX 460 may have an adverse affect on your yearly electricity bills in comparison to the GTX 580.
Core Speed | 783 MHz | ![]() | vs | 675 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF110-375-A1 | Fermi GF104-300-KB-A1 (x2) | |||
OC Potential | Poor |
![]() |
vs | None | |
Driver Support | Poor | vs | Poor | ||
Release Date | 12 Jan 2011 | ![]() | vs | 01 Jul 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | ![]() |
10
|
---|---|---|---|---|---|
1600x900 | 9.4
|
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vs | 9.1
|
|
1920x1080 | 7.4
|
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vs | 7.3
|
|
2560x1440 | 5.3
|
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vs | 4.3
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 3072 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1005 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 384 Bit | vs | ![]() | 512 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 193GB/sec | vs | ![]() | 230.4GB/sec | |
L2 Cache | 768 KB | vs | ![]() |
1024 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 512 | vs | ![]() | 672 | |
---|---|---|---|---|---|
Actual Shader Performance | 39% | vs | ![]() | 44% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 64 | vs | ![]() | 112 | |
Texture Rate | 50.1 GTexel/s | vs | ![]() | 75.6 GTexel/s | |
Render Output Units | 48 | vs | ![]() | 64 | |
Pixel Rate | 37.6 GPixel/s | vs | ![]() | 43.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | vs | ![]() | 4 | |
HDMI Connections | 1 | vs | ![]() | 2 | |
DisplayPort Connections | 1 | ![]() | vs | - | |
Comparison |
Max Power | 244 Watts | ![]() | vs | 380 Watts | |
---|---|---|---|---|---|
Recommended PSU | 600 Watts & 42 Amps | ![]() | vs | ![]() | 600 Watts & 26 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-880 Quad 3.06GHz | - | |||
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Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GTX 580 Palit Dual Fan 3GB Edition is a Special Edition of NVIDIA's High-End GeForce GTX 580, created by Palit. Overclock: Central Unit The Central Unit now runs at 783MHz, instead of 772MHz. Overclock: Memory Clock The Operating Memory Clock is now of 1005MHz, instead of 1002MHz. Frame Buffer The Frame Buffer was Doubled to 3GB. This will prove useful in some modern 3D Games which require extra memory for detailed textures. However and because the GPU itself is relatively weak to work under other circumstances in which 3GB are needed such as 1600p Gaming, it is mostly a gimmick. Cooling Solution Palit Dual Fan Cooling Solution. Performance Benchmarks Indicate a 2% Performance Boost over the Reference GeForce GTX 580. | GeForce GTX 460 SLI is a solution of two GeForce GTX 460 put together using NVIDIA'S SLI technology. SLI relies a lot on proper driver support and may cause micro stuttering in FPS below 30. This means this combination might even perform worse than a single GTX 460. The optimal performance it delivers is slightly better than a single GeForce GTX 480. Therefore, this combination is sufficient for gaming at 1080p and most demanding games can be played at the highest settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | |||||
GPU Variants | - | - |