Recommended System Requirements | ||
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Game | Radeon R7 260X v3 | GeForce GTX 650 Ti Power Edition OC 1GB |
Cyberpunk 2077 | 232% | 250% |
Assassins Creed: Valhalla | 204% | 221% |
Call of Duty: Black Ops Cold War | 194% | 210% |
Grand Theft Auto VI | 368% | 393% |
FIFA 21 | 68% | 77% |
Genshin Impact | 232% | 250% |
Far Cry 6 | 381% | 407% |
Hitman 3 | 332% | 356% |
Watch Dogs Legion | 221% | 238% |
World of Warcraft: Shadowlands | 376% | 402% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 260X v3 are very slightly better than the Nvidia GeForce GTX 650 Ti Power Edition OC 1GB.
The R7 260X has a 7 MHz higher core clock speed than the GTX 650 Ti, but the GTX 650 Ti has 8 more Texture Mapping Units than the R7 260X. As a result, the GTX 650 Ti exhibits a 7.6 GTexel/s better Texture Fill Rate than the R7 260X. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R7 260X has a 7 MHz higher core clock speed than the GTX 650 Ti and the same number of Render Output Units. This results in the R7 260X providing 0.1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R7 260X was released over a year more recently than the GTX 650 Ti, and so the R7 260X is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GTX 650 Ti.
The R7 260X has 1024 MB more video memory than the GTX 650 Ti, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the GTX 650 Ti has superior memory performance.
The GTX 650 Ti has 6.4 GB/sec greater memory bandwidth than the R7 260X, which means that the memory performance of the GTX 650 Ti is marginally better than the R7 260X.
The Radeon R7 260X v3 has 896 Shader Processing Units and the GeForce GTX 650 Ti Power Edition OC 1GB has 768. However, the actual shader performance of the R7 260X is 762 and the actual shader performance of the GTX 650 Ti is 763. The GTX 650 Ti having 1 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 650 Ti delivers a marginally smoother and more efficient experience when processing graphical data than the R7 260X.
The Radeon R7 260X v3 requires 85 Watts to run but there is no entry for the GeForce GTX 650 Ti Power Edition OC 1GB. We would recommend a PSU with at least 450 Watts for the R7 260X.
Core Speed | 1000 MHz | ![]() | vs | 993 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | GCN 1.1 Bonaire XT | Kepler GK106-220-A1 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Good | vs | Good | ||
Release Date | 05 Feb 2015 | ![]() | vs | 01 Oct 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 9.8
|
![]() |
vs | - | |
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1600x900 | 7.6
|
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vs | 7.2
|
|
1920x1080 | 5.8
|
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vs | 5.6
|
|
2560x1440 | 4.1
|
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vs | 3.9
|
|
3840x2160 | 2.5
|
![]() |
vs | ![]() |
2.5
|
Memory | 2048 MB | ![]() | vs | 1024 MB | |
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Memory Speed | 1250 MHz | vs | ![]() | 1350 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 80GB/sec | vs | ![]() | 86.4GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 896 | ![]() | vs | 768 | |
---|---|---|---|---|---|
Actual Shader Performance | 37% | ![]() | vs | ![]() | 37% |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 56 | vs | ![]() | 64 | |
Texture Rate | 56 GTexel/s | vs | ![]() | 63.6 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 16 GPixel/s | ![]() | vs | 15.9 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x3112 | ![]() | vs | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | 1 | ![]() | vs | - | |
Comparison |
Max Power | 85 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | 450 Watts & 30 Amps | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4150 3.5GHz | ![]() | vs | Intel Core i5-3450 3.1GHz | |
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Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | ![]() | 1600x900 |
Performance Value | ![]() |
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Mini Review | Overview Radeon R7 260X v3 is a Fast-Middle-Class Graphics Card based on the Second Revision of the Graphics Core Next (GCN) Architecture. Architecture Radeon R7 260X v3 Equips a GPU Codenamed Bonaire XT which is a Second Gen GCN GPU and was previously used on Radeon 7790. Bonaire XT has 14 Compute Units activated and thus offers 896 Shader Processing Units, 56 TMUs and 16 ROPs. GPU The Central Unit is clocked at 1000MHz. Memory: Speed The GPU is equipped with fast GDDR5 and Accesses the Frame Buffer through a 128-bit Memory Interface. The Memory Clock Operates at 1250Hz. Memory: Frame Buffer The GPU can fill up a Memory Pool of up to 2GB. This would be useful were the Graphics Card suited for 1080p Gaming, which is not the case. Power Consumption With a rated board TDP of 100W, it requires at least a 500W PSU with one available 6-pin connector. Performance Radeon R7 260X v3 is the slowest of all Radeon R7 260X Variants and Delivers Performance Below the Older Radeon HD 7790. System Suggestions Radeon R7 260X v3 is best suited for resolutions up to and including 1600x900. We recommend a Middle-Class Processor and 8GB of RAM for Optimal Performance. | GeForce GTX 650 Ti Power Edition OC 1GB is a special edition of the fast-middle-class GeForce GTX 650 Ti. This edition features a new and better cooling system called Cyclone II Thermal Design with Dust Removal technology and an increase in the central clock that went from 928MHz to 993MHz. The Memory clock was left untouched. The overclocking is relevant and benchmarks indicate there's a 4% boost when compared to the reference GeForce GTX 650 Ti. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |