Recommended System Requirements | ||
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Game | Radeon R7 7890K | GeForce GT 640 |
Cyberpunk 2077 | 511% | 653% |
Hitman 3 | 695% | 880% |
Resident Evil 8 | 511% | 653% |
Assassins Creed: Valhalla | 459% | 589% |
FIFA 21 | 208% | 280% |
Grand Theft Auto VI | 759% | 960% |
Call of Duty: Black Ops Cold War | 441% | 567% |
Genshin Impact | 511% | 653% |
Far Cry 6 | 784% | 990% |
The Medium | 662% | 840% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 7890K are noticeably better than the Nvidia GeForce GT 640.
The GeForce GT 640 has a 36 MHz higher core clock speed and the same number of Texture Mapping Units as the Radeon R7 7890K. This results in the GeForce GT 640 providing 1.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 36 MHz higher core clock speed and 8 more Render Output Units than the Radeon R7 7890K. This results in the GeForce GT 640 providing 7.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon R7 7890K was released over three years more recently than the GeForce GT 640, and so the Radeon R7 7890K is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 640 when running the latest games.
The GeForce GT 640 has 2048 MB video memory, but the Radeon R7 7890K does not have an entry, so the two GPUs cannot be reliably compared in this area.
The Radeon R7 7890K has 512 Shader Processing Units and the GeForce GT 640 has 384. However, the actual shader performance of the Radeon R7 7890K is 288 and the actual shader performance of the GeForce GT 640 is 346. The GeForce GT 640 having 58 better shader performance is not particularly notable, as altogether the Radeon R7 7890K performs better when taking into account other relevant data.
The Radeon R7 7890K requires 95 Watts to run and the GeForce GT 640 requires 65 Watts. We would recommend a PSU with at least 300 Watts for the Radeon R7 7890K and a PSU with at least 350 Watts for the GeForce GT 640. The Radeon R7 7890K requires 30 Watts more than the GeForce GT 640 to run. The difference is not significant enough for the Radeon R7 7890K to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640.
Core Speed | 866 MHz | vs | ![]() | 902 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kaveri Spectre | Kepler GK107-300-A2 | |||
OC Potential | None | vs |
![]() | Fair | |
Driver Support | - | vs | Good | ||
Release Date | 01 Mar 2016 | ![]() | vs | 05 Jun 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
6.6
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
5.1
|
|
1920x1080 | - | vs | ![]() |
3.5
|
|
2560x1440 | - | vs | ![]() |
2.5
|
|
3840x2160 | - | vs | ![]() |
1.7
|
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1067 MHz | ![]() | vs | 891 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 34.1GB/sec | ![]() | vs | 28.5GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 512 | ![]() | vs | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 14% | vs | ![]() | 17% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 32 | ![]() | vs | ![]() | 32 |
Texture Rate | 27.7 GTexel/s | vs | ![]() | 28.9 GTexel/s | |
Render Output Units | 8 | vs | ![]() | 16 | |
Pixel Rate | 6.9 GPixel/s | vs | ![]() | 14.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 95 Watts | vs | ![]() | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | 300 Watts & 22 Amps | ![]() | vs | 350 Watts & 26 Amps |
DirectX | 11.2 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | AMD APU A10-7890K Quad-Core | vs | ![]() | Intel Core i3-3220 3.3GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 8 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Radeon R7 7890K is an integrated Graphics Card in the APU A10-7890K. It is based on the Graphics Core Next Architecture and offers 512 Shader Processing Units, 32 TMUs and 8 ROPs. The memory bus-width will depend on whether or not the system's RAM is dual-channeled and the operating memory clock, on its frequency. Thus, it can be either 64-bit or 128-bit and up to 1067MHz. The Graphics Card also shares the processor's L2 Cache of 4MB, reducing the impact of its low memory bandwidth. Overall, the Graphics Card's performance depends a lot on the system configuration. Best case scenario, expect performance superior to Intel's powerful Iris Pro Graphics 5200 and almost similar to the dedicated Radeon HD 7750. The card is thus suited for 720p gaming and most modern demanding games can be played at least on medium settings. | Overview GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 6670. System Suggestions We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |