Recommended System Requirements | ||
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Game | GeForce GTX 1050 Colorful iGame U-2G 2GB | GeForce GTX 470 Golden Sample Edition |
Hitman 3 | 112% | 262% |
Cyberpunk 2077 | 63% | 178% |
Assassins Creed: Valhalla | 49% | 154% |
Resident Evil 8 | 63% | 178% |
FIFA 21 | 18% | 40% |
Grand Theft Auto VI | 130% | 291% |
Call of Duty: Black Ops Cold War | 45% | 146% |
Genshin Impact | 63% | 178% |
Far Cry 6 | 136% | 302% |
The Medium | 104% | 247% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 1050 Colorful iGame U-2G 2GB are significantly better than the Nvidia GeForce GTX 470 Golden Sample Edition.
The GTX 1050 has a 792 MHz higher core clock speed but 16 fewer Texture Mapping Units than the GTX 470. The lower TMU count doesn't matter, though, as altogether the GTX 1050 manages to provide 21.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 1050 has a 792 MHz higher core clock speed but 8 fewer Render Output Units than the GTX 470. The lower ROP count doesn't matter, though, as altogether the GTX 1050 manages to provide 20.1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 1050 was released over three years more recently than the GTX 470, and so the GTX 1050 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GTX 470 when running the latest games.
The GTX 1050 has 768 MB more video memory than the GTX 470, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 1050 also has superior memory performance overall.
The GTX 470 has 23.9 GB/sec greater memory bandwidth than the GTX 1050, which means that the memory performance of the GTX 470 is slightly better than the GTX 1050.
The GeForce GTX 1050 Colorful iGame U-2G 2GB has 640 Shader Processing Units and the GeForce GTX 470 Golden Sample Edition has 448. However, the actual shader performance of the GTX 1050 is 1344 and the actual shader performance of the GTX 470 is 582. The GTX 1050 having 762 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 1050 delivers a noticeably smoother and more efficient experience when processing graphical data than the GTX 470.
The GTX 1050 transistor size technology is 26 nm (nanometers) smaller than the GTX 470. This means that the GTX 1050 is expected to run slightly cooler and achieve higher clock frequencies than the GTX 470.
The GeForce GTX 1050 Colorful iGame U-2G 2GB requires 75 Watts to run and the GeForce GTX 470 Golden Sample Edition requires 215 Watts. We would recommend a PSU with at least 300 Watts for the GTX 1050 and a PSU with at least 550 Watts for the GTX 470. The GTX 470 requires 140 Watts more than the GTX 1050 to run. The difference is significant enough that the GTX 470 may have an adverse affect on your yearly electricity bills in comparison to the GTX 1050.
Core Speed | 1442 MHz | ![]() | vs | 650 MHz | |
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Boost Clock | 1556 MHz | ![]() | vs | - | |
Architecture | Pascal P107 | Fermi GF100-275-A3 | |||
OC Potential | - | vs |
![]() | Poor | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 25 Oct 2016 | ![]() | vs | 01 Jun 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | - | |
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1600x900 | 10
|
![]() |
vs | 8.2
|
|
1920x1080 | 8.3
|
![]() |
vs | 6.3
|
|
2560x1440 | 6
|
![]() |
vs | 4.6
|
|
3840x2160 | 4.5
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | 1280 MB | |
---|---|---|---|---|---|
Memory Speed | 1752 MHz | ![]() | vs | 850 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 320 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 112.1GB/sec | vs | ![]() | 136GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 640 KB | |
Delta Color Compression | yes | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 640 | ![]() | vs | 448 | |
---|---|---|---|---|---|
Actual Shader Performance | 65% | ![]() | vs | 28% | |
Technology | 14nm | ![]() | vs | 40nm | |
Texture Mapping Units | 40 | vs | ![]() | 56 | |
Texture Rate | 57.7 GTexel/s | ![]() | vs | 36.4 GTexel/s | |
Render Output Units | 32 | vs | ![]() | 40 | |
Pixel Rate | 46.1 GPixel/s | ![]() | vs | 26 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 7680x4320 | ![]() | vs | 2560x1600 | |
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VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | 1 | ![]() | vs | - | |
Comparison |
Max Power | 75 Watts | ![]() | vs | 215 Watts | |
---|---|---|---|---|---|
Recommended PSU | 300 Watts & 27 Amps | ![]() | vs | 550 Watts & 38 Amps |
DirectX | 12.1 | ![]() | vs | 12.0 | |
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Shader Model | 5 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-6500 3.2GHz | vs | ![]() | Intel Core i7-930 Quad 2.80GHz | |
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Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview *At this moment in time the full specification has not been released, the only things known for certain are the clock speeds, we will update as soon as we find out more* The latest GeForce GTX 1050 Colorful iGame U-2G is a version of Nvidia's lower end graphics card, designed to compete against AMDs more affordable gaming cards, like the RX 460 or RX 470 and expected to replace the outgoing GTX 960. It features an overclocked core speed and possibly more. Architecture The Pascal Architecture aims for twice as much performance as the Maxwell Architecture and Introduces support for Second Gen HBM. GPU It equips a GPU Codenamed GP107-400 which has 5 SM activated and thus 640 Shader Processing Units, 40 TMUs and 32 ROPs. The central unit runs at 1442MHz and goes up to 1556MHz with the Boost Clock. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface, while the memory clock Operates at 3504MHz which is outstanding. Power Consumption With a rated board TDP of 75W, we are unsure of it's power connector requirements. Performance this card will enable mid level graphics performance on modern AAA 2016 released games. Although there will be variations on this frame rate we expect this card to deliver around 50+ FPS on medium graphics settings at a 1080p screen resolution. Comparatively, this card will have slightly faster performance than the GTX 960. System Suggestions This card is best suited for resolutions up to and including 1920x1080, so our recommendation would be to use 1600x900 in order to get the most out of your settings. We recommend a high-end processor such as the i5-6500 and 8GB of RAM for optimal performance. | GeForce GTX 470 Golden Sample Edition is a special edition of the high-end GeForce GTX 470. This edition comes with a dual-fan custom solution and overclocked out of the box in the central unit which was increased from 607MHz to 650MHz, while the operating memory clock is now of 850MHz, instead of 837MHz. Benchmarks indicate a 7% performance boost when compared to the reference card. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - | - |