Recommended System Requirements | ||
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Game | GeForce 310 512MB | GeForce 4 MX 440 |
Cyberpunk 2077 | 4197% | 9726% |
Assassins Creed: Valhalla | 3830% | 8887% |
Call of Duty: Black Ops Cold War | 3702% | 8596% |
FIFA 21 | 2067% | 4857% |
Grand Theft Auto VI | 5946% | 13726% |
Hitman 3 | 5489% | 12683% |
Genshin Impact | 4197% | 9726% |
Far Cry 6 | 6117% | 14117% |
World of Warcraft: Shadowlands | 6060% | 13987% |
Watch Dogs Legion | 4044% | 9378% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 310 512MB are massively better than the Nvidia GeForce 4 MX 440.
The GeForce 310 512MB was released over three years more recently than the 4 MX, and so the GeForce 310 512MB is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 4 MX when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce 310 512MB has 384 MB more video memory than the 4 MX, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 310 512MB also has superior memory performance overall.
The GeForce 310 512MB has 3.2 GB/sec greater memory bandwidth than the 4 MX, which means that the memory performance of the GeForce 310 512MB is marginally better than the 4 MX.
The GeForce 310 512MB has 16 Shader Processing Units and the GeForce 4 MX 440 has 2. However, the actual shader performance of the GeForce 310 512MB is 22 and the actual shader performance of the 4 MX is 1. The GeForce 310 512MB having 21 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 310 512MB delivers a marginally smoother and more efficient experience when processing graphical data than the 4 MX.
The GeForce 310 512MB requires 31 Watts to run but there is no entry for the GeForce 4 MX 440. We would recommend a PSU with at least 300 Watts for the GeForce 310 512MB.
Core Speed | 589 MHz | ![]() | vs | 275 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | GT218 | NV17 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 01 Nov 2009 | ![]() | vs | 06 Feb 2002 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 512 MB | ![]() | vs | 128 MB | |
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Memory Speed | 400 MHz | ![]() | vs | 200 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR2 | ![]() | vs | DDR | |
Memory Bandwidth | 6.4GB/sec | ![]() | vs | 3.2GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 16 | ![]() | vs | 2 | |
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Actual Shader Performance | 1% | ![]() | vs | 0% | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 8 | ![]() | vs | - | |
Texture Rate | 4.7 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 2.4 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 1600x1200 | |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 31 Watts | - | |||
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Recommended PSU | 300 Watts & 18 Amps | - |
DirectX | 10.1 | ![]() | vs | 7.0 | |
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Shader Model | 4.1 | ![]() | vs | - | |
Open GL | 3.1 | ![]() | vs | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | GeForce 310 512MB is an entry-level GFX based on the 2009, 40nm, second-generation unified architecture and a renamed GeForce 210. It's based on the GT218 Core and offers 16 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard DDR2. The central unit runs at 589MHz and the memory clock operates at 400MHz. 1GB versions are also available which will perform similar to this one since this GPU does not benefit from a 1GB frame buffer. It's only suited for modest 3D games (high settings). Modern demanding games will have to be played at the lowest settings or are unplayable at all. DirectX 11 games aren't supported. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |