Recommended System Requirements | ||
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Game | GeForce GTX 465 | GeForce GTX 275 |
Hitman 3 | 374% | 386% |
Cyberpunk 2077 | 265% | 274% |
Assassins Creed: Valhalla | 233% | 242% |
FIFA 21 | 84% | 88% |
Grand Theft Auto VI | 413% | 426% |
Call of Duty: Black Ops Cold War | 223% | 231% |
Resident Evil 8 | 265% | 274% |
Genshin Impact | 265% | 274% |
Far Cry 6 | 427% | 440% |
The Medium | 355% | 366% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 465 are marginally better than the Nvidia GeForce GTX 275.
The GeForce GTX 275 has a 26 MHz higher core clock speed and 36 more Texture Mapping Units than the GeForce GTX 465. This results in the GeForce GTX 275 providing 23.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 275 has a 26 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 4 more Render Output Units than the GeForce GTX 275. As a result, the GeForce GTX 465 exhibits a 1.7 GPixel/s better Pixel Fill Rate than the GeForce GTX 275. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 465 was released over a year more recently than the GeForce GTX 275, and so the GeForce GTX 465 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 275.
The GeForce GTX 465 has 128 MB more video memory than the GeForce GTX 275, so is likely to be slightly better at displaying game textures at higher resolutions. However, overall, the GeForce GTX 275 has superior memory performance.
The GeForce GTX 275 has 24.3 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the GeForce GTX 275 is slightly better than the GeForce GTX 465.
The GeForce GTX 465 has 352 Shader Processing Units and the GeForce GTX 275 has 240. However, the actual shader performance of the GeForce GTX 465 is 427 and the actual shader performance of the GeForce GTX 275 is 349. The GeForce GTX 465 having 78 better shader performance is not particularly notable, as altogether the GeForce GTX 275 performs better when taking into account other relevant data.
The GeForce GTX 465 transistor size technology is 15 nm (nanometers) smaller than the GeForce GTX 275. This means that the GeForce GTX 465 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 275. While they exhibit similar graphical performance, the GeForce GTX 465 should consume less power than the GeForce GTX 275.
The GeForce GTX 465 requires 200 Watts to run and the GeForce GTX 275 requires 219 Watts. We would recommend a PSU with at least 550 Watts for the GeForce GTX 465 and a PSU with at least 550 Watts for the GeForce GTX 275. The GeForce GTX 275 requires 19 Watts more than the GeForce GTX 465 to run. The difference is not significant enough for the GeForce GTX 275 to have a noticeably larger impact on your yearly electricity bills than the GeForce GTX 465.
Core Speed | 607 MHz | vs | ![]() | 633 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF100-030-A3 | Tesla G200-105-B3 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 May 2010 | ![]() | vs | 15 Jan 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 9.4
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 7.2
|
![]() |
vs | 7
|
|
1920x1080 | 5.5
|
![]() |
vs | ![]() |
5.5
|
2560x1440 | 3.6
|
![]() |
vs | ![]() |
3.6
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | 896 MB | |
---|---|---|---|---|---|
Memory Speed | 802 MHz | vs | ![]() | 1134 MHz | |
Memory Bus | 256 Bit | vs | ![]() | 448 Bit | |
Memory Type | GDDR5 | ![]() | vs | GDDR3 | |
Memory Bandwidth | 102.7GB/sec | vs | ![]() | 127GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 352 | ![]() | vs | 240 | |
---|---|---|---|---|---|
Actual Shader Performance | 21% | ![]() | vs | 17% | |
Technology | 40nm | ![]() | vs | 55nm | |
Texture Mapping Units | 44 | vs | ![]() | 80 | |
Texture Rate | 26.7 GTexel/s | vs | ![]() | 50.6 GTexel/s | |
Render Output Units | 32 | ![]() | vs | 28 | |
Pixel Rate | 19.4 GPixel/s | ![]() | vs | 17.7 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 200 Watts | ![]() | vs | 219 Watts | |
---|---|---|---|---|---|
Recommended PSU | 550 Watts & 30 Amps | ![]() | vs | ![]() | 550 Watts & 40 Amps |
DirectX | 12.0 | ![]() | vs | 10.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-760 2.8GHz | vs | ![]() | Intel Core 2 Quad Q8200 2.33GHz | |
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Recommended RAM | 8 GB | vs | ![]() | 6 GB | |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | 1600x900 |
The Elder Scrolls V | ![]() | ![]() | vs | ![]() | ![]() | Performance Value | ![]() |
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Mini Review | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. | Overview GeForce GTX 275 is a Performance Graphics Card based on the Second Revision of the Tesla Architecture. Architecture Tesla was NVIDIA's First Unified Shader Architecture. GPU It equips a GPU Codenamed G200-105-B3 which has 10 Stream Multiprocessors activated and thus offers 240 Shader Processing Units, 80 TMUs and 28 ROPs. The Central Unit is clocked at 633MHz. Memory The GPU accesses a 896MB frame buffer of GDDR3, through a 448-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1134MHz. Features DirectX 10.0 Support (10.0 Hardware Default) and support for SLI, NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies. Cooling Solution The Cooling Solution consists of a Single-Fan. Power Consumption With a rated board TDP of 219W, it requires at least a 550W PSU and it requires at least two 6-pin available connectors. Performance Gaming benchmarks put its performance on average with the higher positioned GeForce GTX 280. It is therefore even faster than the Fermi based GeForce GTX 460 768MB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants |