Recommended System Requirements | ||
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Game | GeForce GTX 465 | Radeon HD 5870 2048MB |
Cyberpunk 2077 | 265% | 190% |
Hitman 3 | 374% | 277% |
Assassins Creed: Valhalla | 233% | 165% |
Resident Evil 8 | 265% | 190% |
FIFA 21 | 84% | 46% |
Grand Theft Auto VI | 413% | 308% |
Call of Duty: Black Ops Cold War | 223% | 156% |
The Medium | 355% | 262% |
Genshin Impact | 265% | 190% |
Far Cry 6 | 427% | 319% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 5870 2048MB are noticeably better than the Nvidia GeForce GTX 465.
The HD 5870 has a 243 MHz higher core clock speed and 36 more Texture Mapping Units than the GeForce GTX 465. This results in the HD 5870 providing 41.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 5870 has a 243 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the HD 5870 providing 7.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 465 was released less than a year after the HD 5870, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The HD 5870 has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the HD 5870 also has superior memory performance overall.
The HD 5870 has 50.9 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the HD 5870 is much better than the GeForce GTX 465.
The GeForce GTX 465 has 352 Shader Processing Units and the Radeon HD 5870 2048MB has 1600. However, the actual shader performance of the GeForce GTX 465 is 427 and the actual shader performance of the HD 5870 is 680. The HD 5870 having 253 better shader performance and an altogether better performance when taking into account other relevant data means that the HD 5870 delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The GeForce GTX 465 requires 200 Watts to run and the Radeon HD 5870 2048MB requires 195 Watts. We would recommend a PSU with at least 550 Watts for the GeForce GTX 465 and a PSU with at least 500 Watts for the HD 5870. The GeForce GTX 465 requires 5 Watts more than the HD 5870 to run. The difference is not significant enough for the GeForce GTX 465 to have a noticeably larger impact on your yearly electricity bills than the HD 5870.
Core Speed | 607 MHz | vs | ![]() | 850 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF100-030-A3 | Terascale 2 Cypress XT | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 May 2010 | ![]() | vs | 01 Sep 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 9.4
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 7.2
|
vs | ![]() |
7.9
|
|
1920x1080 | 5.5
|
vs | ![]() |
6.2
|
|
2560x1440 | 3.6
|
vs | ![]() |
4.4
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 802 MHz | vs | ![]() | 1200 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 102.7GB/sec | vs | ![]() | 153.6GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 352 | vs | ![]() | 1600 | |
---|---|---|---|---|---|
Actual Shader Performance | 21% | vs | ![]() | 33% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 44 | vs | ![]() | 80 | |
Texture Rate | 26.7 GTexel/s | vs | ![]() | 68 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 19.4 GPixel/s | vs | ![]() | 27.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 200 Watts | vs | ![]() | 195 Watts | |
---|---|---|---|---|---|
Recommended PSU | 550 Watts & 30 Amps | vs | ![]() | 500 Watts & 40 Amps |
DirectX | 12.0 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-760 2.8GHz | ![]() | vs | Intel Core i7-860 Quad 2.80GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. | The Evergreen series is a family of GPUs developed by AMD graphics products division. The existence was spotted on a presentation slide from AMD Technology Analyst Day July 2007 as 'R8xx'. ATI held a press event in the USS Hornet museum on September 10, 2009 and announced ATI Eyefinity multi-display technology and specifications of the Radeon HD 5800 series' variants. The first variants of the Radeon HD 5800 series were launched September 23, 2009, with the HD 5700 series launching October 12 and HD 5970 launching on November 18 The HD 5670, was launched on January 14, 2010, and the HD 5500 and 5400 series were launched in February of 2010, completing what has appeared to be most of ATI's Evergreen GPU lineup. Demand so greatly outweighed supply that more than two months after launch, many online retailers were still having trouble keeping the 5800 and 5900 series in stock. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |