Recommended System Requirements | ||
---|---|---|
Game | GeForce GTX 460 | GeForce GTX 465 |
Cyberpunk 2077 | 253% | 265% |
Hitman 3 | 359% | 374% |
Assassins Creed: Valhalla | 223% | 233% |
Call of Duty: Black Ops Cold War | 213% | 223% |
FIFA 21 | 78% | 84% |
Grand Theft Auto VI | 397% | 413% |
Far Cry 6 | 411% | 427% |
Genshin Impact | 253% | 265% |
World of Warcraft: Shadowlands | 406% | 423% |
Battlefield 6 | 359% | 374% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 460 are marginally better than the Nvidia GeForce GTX 465.
The GeForce GTX 460 has a 68 MHz higher core clock speed and 12 more Texture Mapping Units than the GeForce GTX 465. This results in the GeForce GTX 460 providing 11.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 460 has a 68 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the GeForce GTX 460 providing 2.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GTX 460 was released less than a year after the GeForce GTX 465, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GTX 460 and the GeForce GTX 465 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GTX 460 has 12.5 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the GeForce GTX 460 is slightly better than the GeForce GTX 465.
The GeForce GTX 460 has 336 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the GeForce GTX 460 is 454 and the actual shader performance of the GeForce GTX 465 is 427. The GeForce GTX 460 having 27 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 460 delivers a slightly smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The GeForce GTX 460 requires 160 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 450 Watts for the GeForce GTX 460 and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 40 Watts more than the GeForce GTX 460 to run. The difference is significant enough that the GeForce GTX 465 may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GTX 460.
Core Speed | 675 MHz | ![]() | vs | 607 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF104-300-KB-A1 | Fermi GF100-030-A3 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Poor | vs | Poor | ||
Release Date | 12 Jul 2010 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 9.3
|
vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 7.2
|
![]() |
vs | ![]() |
7.2
|
1920x1080 | 5.6
|
![]() |
vs | 5.5
|
|
2560x1440 | 3.6
|
![]() |
vs | ![]() |
3.6
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 115.2GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 336 | vs | ![]() | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 22% | ![]() | vs | 21% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 56 | ![]() | vs | 44 | |
Texture Rate | 37.8 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 21.6 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 160 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 450 Watts & 26 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-760 2.8GHz | vs | Intel Core i5-760 2.8GHz | ||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
The Elder Scrolls V | ![]() | ![]() | vs | ![]() | ![]() | Performance Value | ![]() |
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Mini Review | Overview GeForce GTX 460 is a Performance Graphics Card based on the Fermi Architecture. Architecture The Fermi Architecture was first manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF104-300-KB-A1 which has 7 Stream Multiprocessors activated and thus offers 336 Shader Processing Units, 56 TMUs and 32 ROPs. The Central Unit is clocked at 675MHz. Memory The GPU accesses a 1GB frame buffer of fast GDDR5, through a 256-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900Hz. Power Consumption With a rated board TDP of 160W, it requires at least a 450W PSU with two available 6-pin connectors. Performance GeForce GTX 460 competes with Radeon HD 5830 and proves to be around 15% faster. System Suggestions GeForce GTX 460 is best suited for resolutions up to and including 1600x900. We recommend a Performance Processor and 8GB of RAM for Optimal Performance. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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