Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Mobility FireGL V5200 |
Cyberpunk 2077 | 1723% | 4148% |
Hitman 3 | 2271% | 5426% |
Assassins Creed: Valhalla | 1567% | 3785% |
Resident Evil 8 | 1723% | 4148% |
FIFA 21 | 819% | 2043% |
Grand Theft Auto VI | 2465% | 5877% |
Call of Duty: Black Ops Cold War | 1513% | 3659% |
Genshin Impact | 1723% | 4148% |
The Medium | 2174% | 5201% |
Far Cry 6 | 2537% | 6047% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the AMD Mobility FireGL V5200.
The Graphics Mobile was released over three years more recently than the Mobility FireGL V5200, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Mobility FireGL V5200 when running the latest games.
The Mobility FireGL V5200 has 256 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the Mobility FireGL V5200 has 5. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Mobility FireGL V5200 is 1. The Graphics Mobile having 9 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics Mobile delivers a marginally smoother and more efficient experience when processing graphical data than the Mobility FireGL V5200.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run but there is no entry for the Mobility FireGL V5200.
Core Speed | 300 MHz | vs | ![]() | 425 MHz | |
---|---|---|---|---|---|
Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | M56GL | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 01 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | N/A | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | 475 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | 15.2GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | ![]() | vs | 5 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 22nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.2 GTexel/s | ![]() | vs | - | |
Render Output Units | 2 | ![]() | vs | - | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 2048x1536 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 9.0c | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 3.0 | |
Open GL | 4.0 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision[citation needed], with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. |
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Recommended CPU | - | - | |||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |