Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Mobility Radeon HD 4830 |
Cyberpunk 2077 | 1723% | 1660% |
Hitman 3 | 2271% | 2190% |
Assassins Creed: Valhalla | 1567% | 1510% |
Call of Duty: Black Ops Cold War | 1513% | 1458% |
FIFA 21 | 819% | 788% |
Grand Theft Auto VI | 2465% | 2377% |
Far Cry 6 | 2537% | 2447% |
Genshin Impact | 1723% | 1660% |
World of Warcraft: Shadowlands | 2513% | 2423% |
Battlefield 6 | 2271% | 2190% |
In terms of overall gaming performance, the graphical capabilities of the AMD Mobility Radeon HD 4830 are marginally better than the Intel HD Graphics Mobile (Broadwell).
The Radeon HD has no core clock speed set, so any comparison between Texture and Pixel Fill Rates is not currently possible.
The Graphics Mobile was released over three years more recently than the Radeon HD, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD when running the latest games.
The HD Graphics Mobile (Broadwell) and the Mobility Radeon HD 4830 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Graphics Mobile has 25.6 GB/sec greater memory bandwidth than the Radeon HD, which means that the memory performance of the Graphics Mobile is slightly better than the Radeon HD.
The Graphics Mobile has 12 Shader Processing Units but the Radeon HD does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run but there is no entry for the Mobility Radeon HD 4830.
Core Speed | 300 MHz | ![]() | vs | - | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | - | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 03 Mar 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | - | ||
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | - | |
Memory Type | DDR3 | ![]() | vs | - | |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | - | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | ![]() | vs | - | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | - | |
Technology | 22nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.2 GTexel/s | ![]() | vs | - | |
Render Output Units | 2 | ![]() | vs | - | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | - | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | - | |
Open GL | 4.0 | ![]() | vs | - | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |