Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | GeForce GTX 260M |
Cyberpunk 2077 | 1723% | 1076% |
Hitman 3 | 2271% | 1430% |
Assassins Creed: Valhalla | 1567% | 975% |
Call of Duty: Black Ops Cold War | 1513% | 941% |
FIFA 21 | 819% | 493% |
Grand Theft Auto VI | 2465% | 1555% |
Far Cry 6 | 2537% | 1601% |
Genshin Impact | 1723% | 1076% |
World of Warcraft: Shadowlands | 2513% | 1586% |
Battlefield 6 | 2271% | 1430% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 260M are significantly better than the Intel HD Graphics Mobile (Broadwell).
The GeForce GTX 260M has a 250 MHz higher core clock speed and 52 more Texture Mapping Units than the Graphics Mobile. This results in the GeForce GTX 260M providing 29.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 260M has a 250 MHz higher core clock speed and 14 more Render Output Units than the Graphics Mobile. This results in the GeForce GTX 260M providing 8.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over three years more recently than the GeForce GTX 260M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 260M when running the latest games.
The GeForce GTX 260M has 1024 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce GTX 260M has 112. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce GTX 260M is 154. The GeForce GTX 260M having 144 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 260M delivers a significantly smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics Mobile transistor size technology is 43 nm (nanometers) smaller than the GeForce GTX 260M. This means that the Graphics Mobile is expected to run much cooler and achieve higher clock frequencies than the GeForce GTX 260M.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce GTX 260M requires 65 Watts. The GeForce GTX 260M requires 61 Watts more than the Graphics Mobile to run. The difference is significant enough that the GeForce GTX 260M may have an adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 550 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | Tesla G92-N10E-GT | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | Poor | ||
Release Date | 30 Mar 2015 | ![]() | vs | 01 Mar 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 950 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 60.8GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | ![]() |
0 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 112 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 7% | |
Technology | 22nm | ![]() | vs | 65nm | |
Texture Mapping Units | 4 | vs | ![]() | 56 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 30.8 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 16 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 8.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 10.0 | |
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Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.0 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | GeForce GTX 260M is a high-end-class level GPU of the 200M Series released by NVIDIA in 2009/2010.
The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported. It's based on the architecture 'G92b', same used on the middle-class GeForce GTS 250 part of the desktop 200 Series. The performance should be much lower than the desktop GTS 250, due to the lower clock frequencies and less amount of Pipelines but higher than the GeForce GTS 260M as it features extra Pipelines and a 256 bits Memory Bus, as well as higher clock frequencies. Compared to powerful Mobile GPUS (e.g. GTX 485M, Radeon HD 6990M), GeForce GTX 260M is not far behind and it's capable of playing demanding games (like Crysis 2) at high settings. However, very demanding games like Metro 2033 can only be played at low or medium settings, depending on the resolution + DirectX used. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |