Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics Mobile (Broadwell) GeForce GTX 260M
Cyberpunk 2077 1723% 1076%
Hitman 3 2271% 1430%
Assassins Creed: Valhalla 1567% 975%
Call of Duty: Black Ops Cold War 1513% 941%
FIFA 21 819% 493%
Grand Theft Auto VI 2465% 1555%
Far Cry 6 2537% 1601%
Genshin Impact 1723% 1076%
World of Warcraft: Shadowlands 2513% 1586%
Battlefield 6 2271% 1430%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 260M are significantly better than the Intel HD Graphics Mobile (Broadwell).

The GeForce GTX 260M has a 250 MHz higher core clock speed and 52 more Texture Mapping Units than the Graphics Mobile. This results in the GeForce GTX 260M providing 29.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 260M has a 250 MHz higher core clock speed and 14 more Render Output Units than the Graphics Mobile. This results in the GeForce GTX 260M providing 8.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics Mobile was released over three years more recently than the GeForce GTX 260M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 260M when running the latest games.

The GeForce GTX 260M has 1024 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce GTX 260M has 112. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce GTX 260M is 154. The GeForce GTX 260M having 144 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 260M delivers a significantly smoother and more efficient experience when processing graphical data than the Graphics Mobile.

The Graphics Mobile transistor size technology is 43 nm (nanometers) smaller than the GeForce GTX 260M. This means that the Graphics Mobile is expected to run much cooler and achieve higher clock frequencies than the GeForce GTX 260M.

The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce GTX 260M requires 65 Watts. The GeForce GTX 260M requires 61 Watts more than the Graphics Mobile to run. The difference is significant enough that the GeForce GTX 260M may have an adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs550 MHz
Boost Clock850 MHzvs-
ArchitectureBroadwellTesla G92-N10E-GT
OC Potential - vs Fair
Driver Support - vs Poor
Release Date30 Mar 2015vs01 Mar 2009
GPU LinkGD LinkGD Link

GPU Memory

Memory-vs1024 MB
Memory Speed800 MHzvs950 MHz
Memory Bus128 Bitvs256 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth25.6GB/secvs60.8GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units12vs112
Actual Shader Performance0%vs7%
Texture Mapping Units4vs56
Texture Rate1.2 GTexel/svs30.8 GTexel/s
Render Output Units2vs16
Pixel Rate0.6 GPixel/svs8.8 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections0vs-

GPU Power Requirements

Max Power4 Wattsvs65 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.0
Open GL4.0vs3.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor--
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewIntel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings.
GeForce GTX 260M is a high-end-class level GPU of the 200M Series released by NVIDIA in 2009/2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported.
It's based on the architecture 'G92b', same used on the middle-class GeForce GTS 250 part of the desktop 200 Series. The performance should be much lower than the desktop GTS 250, due to the lower clock frequencies and less amount of Pipelines but higher than the GeForce GTS 260M as it features extra Pipelines and a 256 bits Memory Bus, as well as higher clock frequencies.
Compared to powerful Mobile GPUS (e.g. GTX 485M, Radeon HD 6990M), GeForce GTX 260M is not far behind and it's capable of playing demanding games (like Crysis 2) at high settings. However, very demanding games like Metro 2033 can only be played at low or medium settings, depending on the resolution + DirectX used.
Recommended CPU
Possible GPU Upgrades
GPU Variants