Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Intel HD Graphics 4200 Mobile |
Cyberpunk 2077 | 1723% | 1641% |
Hitman 3 | 2271% | 2165% |
Assassins Creed: Valhalla | 1567% | 1492% |
Resident Evil 8 | 1723% | 1641% |
FIFA 21 | 819% | 778% |
Grand Theft Auto VI | 2465% | 2350% |
Call of Duty: Black Ops Cold War | 1513% | 1441% |
Genshin Impact | 1723% | 1641% |
The Medium | 2174% | 2073% |
Far Cry 6 | 2537% | 2419% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 4200 Mobile are marginally better than the Intel HD Graphics Mobile (Broadwell).
The Graphics Mobile has a 100 MHz higher core clock speed and the same number of Texture Mapping Units as the Graphics 4200. This results in the Graphics Mobile providing 0.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Graphics Mobile has a 100 MHz higher core clock speed than the Graphics 4200 and the same number of Render Output Units. This results in the Graphics Mobile providing 0.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over a year more recently than the Graphics 4200, and so the Graphics Mobile is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Graphics 4200.
The HD Graphics Mobile (Broadwell) and the HD Graphics 4200 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the HD Graphics Mobile (Broadwell) and the HD Graphics 4200 Mobile are the same, which means the Graphics Mobile and the Graphics 4200 have equal limitations when it comes to graphical data transfer.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the HD Graphics 4200 Mobile has 20. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Graphics 4200 is 83. The Graphics 4200 having 73 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 4200 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the HD Graphics 4200 Mobile requires 20 Watts. The Graphics 4200 requires 16 Watts more than the Graphics Mobile to run. The difference is not significant enough for the Graphics 4200 to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.
Core Speed | 300 MHz | ![]() | vs | 200 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | ![]() | 850 MHz |
Architecture | Broadwell | Haswell | |||
OC Potential | - | vs |
![]() | None | |
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 01 Jul 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | ![]() | 800 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | ![]() | 25.6GB/sec |
L2 Cache | 0 KB | ![]() |
vs | ![]() |
0 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 20 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 4% | |
Technology | 22nm | ![]() | vs | ![]() | 22nm |
Texture Mapping Units | 4 | ![]() | vs | ![]() | 4 |
Texture Rate | 1.2 GTexel/s | ![]() | vs | 0.8 GTexel/s | |
Render Output Units | 2 | ![]() | vs | ![]() | 2 |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | 0.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 20 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | ![]() | 11.1 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | ![]() | vs | ![]() | 4.0 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Intel HD Graphics 4200 Mobile are integrated graphics in the ULV Haswell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics 4200 Mobile perform slightly above Intel HD 4000 Graphics, though some variants actually perform worse and so most modern demanding games will have to be played with the lowest settings, while a few aren't even playable. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |