Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Intel HD Graphics 5600 Mobile |
Cyberpunk 2077 | 1723% | 1030% |
Assassins Creed: Valhalla | 1567% | 934% |
Call of Duty: Black Ops Cold War | 1513% | 900% |
Hitman 3 | 2271% | 1370% |
Grand Theft Auto VI | 2465% | 1490% |
FIFA 21 | 819% | 470% |
Far Cry 6 | 2537% | 1535% |
Genshin Impact | 1723% | 1030% |
World of Warcraft: Shadowlands | 2513% | 1520% |
Watch Dogs Legion | 1658% | 990% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 5600 Mobile are significantly better than the Intel HD Graphics Mobile (Broadwell).
The Graphics Mobile and the Graphics 5600 have both the same core clock speed and the same Texture Fill Rate. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Graphics Mobile and the Graphics 5600 have the same core clock speed of 300 MHz, but the Graphics Mobile has 1 more Render Output Units than the Graphics 5600. As a result, the Graphics Mobile exhibits a 0.3 GPixel/s better Pixel Fill Rate than the Graphics 5600. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 5600 was released less than a year after the Graphics Mobile, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The HD Graphics Mobile (Broadwell) and the HD Graphics 5600 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Graphics 5600 has 4.3 GB/sec greater memory bandwidth than the Graphics Mobile, which means that the memory performance of the Graphics 5600 is marginally better than the Graphics Mobile.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the HD Graphics 5600 Mobile has 24. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Graphics 5600 is 202. The Graphics 5600 having 192 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 5600 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics 5600 transistor size technology is 8 nm (nanometers) smaller than the Graphics Mobile. This means that the Graphics 5600 is expected to run very slightly cooler and achieve higher clock frequencies than the Graphics Mobile.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the HD Graphics 5600 Mobile requires 37 Watts. The Graphics 5600 requires 33 Watts more than the Graphics Mobile to run. The difference is significant enough that the Graphics 5600 may have a slight adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.
Core Speed | 300 MHz | ![]() | vs | ![]() | 300 MHz |
---|---|---|---|---|---|
Boost Clock | 850 MHz | vs | ![]() | 1050 MHz | |
Architecture | Broadwell | Broadwell GT2 | |||
OC Potential | - | vs |
![]() | None | |
Driver Support | - | vs | Ok | ||
Release Date | 30 Mar 2015 | vs | ![]() | 02 Jun 2015 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.6
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
4.1
|
|
1920x1080 | - | vs | ![]() |
2.7
|
|
2560x1440 | - | vs | ![]() |
2
|
|
3840x2160 | - | vs | ![]() |
1.4
|
Memory | - | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 933 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 29.9GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 24 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 10% | |
Technology | 22nm | vs | ![]() | 14nm | |
Texture Mapping Units | 4 | ![]() | vs | ![]() | 4 |
Texture Rate | 1.2 GTexel/s | ![]() | vs | ![]() | 1.2 GTexel/s |
Render Output Units | 2 | ![]() | vs | 1 | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | 0.3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 37 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.4 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Overview Intel HD Graphics 5600 Mobile are Integrated Graphics in some of Intel's Broadwell Processors. Architecture The Broadwell Core includes support for DirectX 11.2, OpenCL 2.0 and OpenGL 4.3. Additionally, it also offers better Decoding Performance, when compared to its Predecessors. GPU It equips a GPU Codenamed GT2 which offers 24 Shader Processing Units, 4 TMUs and 1 ROPs. The Central Unit Initially Runs at 300MHz and goes up to 1050MHz, in Turbo Mode. Memory The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 933MHz. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system. Performance Gaming benchmarks put its performance almost on level with a dedicated Radeon HD 7690M. System Suggestions We recommend 4GB of RAM for a system with Intel HD Graphics 5600 Mobile. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |