Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | GeForce 9500M G |
Cyberpunk 2077 | 1723% | 4280% |
Hitman 3 | 2271% | 5598% |
Assassins Creed: Valhalla | 1567% | 3906% |
Resident Evil 8 | 1723% | 4280% |
FIFA 21 | 819% | 2109% |
Grand Theft Auto VI | 2465% | 6063% |
Call of Duty: Black Ops Cold War | 1513% | 3776% |
The Medium | 2174% | 5365% |
Genshin Impact | 1723% | 4280% |
Far Cry 6 | 2537% | 6237% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the Nvidia GeForce 9500M G.
The Graphics Mobile was released over three years more recently than the GeForce 9500M G, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 9500M G when running the latest games.
The GeForce 9500M G has 1024 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce 9500M G has 16. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce 9500M G is 8. The Graphics Mobile having 2 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics Mobile delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce 9500M G.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce 9500M G requires 20 Watts. The GeForce 9500M G requires 16 Watts more than the Graphics Mobile to run. The difference is not significant enough for the GeForce 9500M G to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 500 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | G96 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 03 Jun 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | ![]() | 800 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | ![]() | 25.6GB/sec |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 16 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 22nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.2 GTexel/s | ![]() | vs | - | |
Render Output Units | 2 | ![]() | vs | - | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | - | ||
DVI Connections | 0 | vs | - | ||
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 20 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.0 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Enabling the new era of visual computing, the NVIDIA GeForce 9500M G GPUs deliver the ultimate balance between mobility and performance for astounding PureVideo HD technology playback capabilities combined with 3D features to enable visually-intense applications and games. With Hybrid SLI technology features like HybridPower technology and GeForce Boost, you have optimal power management capabilities together with enhanced performance for one of the most ideal systems available today. This product is also enabled for CUDA applications and is NVIDIA PhysX-ready. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |