Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics Mobile (Broadwell) GeForce GTS 360M
Hitman 3 2271% 1532%
Cyberpunk 2077 1723% 1154%
Assassins Creed: Valhalla 1567% 1047%
Resident Evil 8 1723% 1154%
FIFA 21 819% 533%
Grand Theft Auto VI 2465% 1665%
Call of Duty: Black Ops Cold War 1513% 1010%
Genshin Impact 1723% 1154%
Far Cry 6 2537% 1715%
The Medium 2174% 1465%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTS 360M are significantly better than the Intel HD Graphics Mobile (Broadwell).

The GeForce GTS 360M has a 250 MHz higher core clock speed and 28 more Texture Mapping Units than the Graphics Mobile. This results in the GeForce GTS 360M providing 16.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTS 360M has a 250 MHz higher core clock speed and 6 more Render Output Units than the Graphics Mobile. This results in the GeForce GTS 360M providing 3.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics Mobile was released over three years more recently than the GeForce GTS 360M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTS 360M when running the latest games.

The GeForce GTS 360M has 1024 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce GTS 360M has 96. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce GTS 360M is 121. The GeForce GTS 360M having 111 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTS 360M delivers a noticeably smoother and more efficient experience when processing graphical data than the Graphics Mobile.

The Graphics Mobile transistor size technology is 18 nm (nanometers) smaller than the GeForce GTS 360M. This means that the Graphics Mobile is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTS 360M.

The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce GTS 360M requires 38 Watts. The GeForce GTS 360M requires 34 Watts more than the Graphics Mobile to run. The difference is significant enough that the GeForce GTS 360M may have a slight adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs550 MHz
Boost Clock850 MHzvs-
OC Potential - vs Fair
Driver Support - vs -
Release Date30 Mar 2015vs07 Jan 2010
GPU LinkGD LinkGD Link

GPU Memory

Memory-vs1024 MB
Memory Speed800 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth25.6GB/secvs57.6GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units12vs96
Actual Shader Performance0%vs6%
Texture Mapping Units4vs32
Texture Rate1.2 GTexel/svs17.6 GTexel/s
Render Output Units2vs8
Pixel Rate0.6 GPixel/svs4.4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections0vs-

GPU Power Requirements

Max Power4 Wattsvs38 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.1
Open GL4.0vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i7-740QM 4-Core 1.73GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1440x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewIntel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings.
GeForce GTS 360M is a fast-middle-class GFX based on the second shader unified architecture.
It's based on the GT 215 Core and offers 96 Shader Processing Units, 32 TMUs and 8 ROPs on a 128-bit memory interface of fast GDDR5, although DDR3 is also supported. The central unit runs at 575MHz and the memory clock operates at up to 900MHz.
It's at heart an overclocked GeForce GTS 260M and should perform slightly better than it.
Today's modern demanding games can be played at medium settings smoothly, using a 720p resolution. Beware that DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants