Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | GeForce G 102M |
Cyberpunk 2077 | 1723% | 4709% |
Assassins Creed: Valhalla | 1567% | 4298% |
Call of Duty: Black Ops Cold War | 1513% | 4155% |
FIFA 21 | 819% | 2326% |
Grand Theft Auto VI | 2465% | 6666% |
Hitman 3 | 2271% | 6155% |
Genshin Impact | 1723% | 4709% |
Far Cry 6 | 2537% | 6857% |
World of Warcraft: Shadowlands | 2513% | 6794% |
Watch Dogs Legion | 1658% | 4538% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the Nvidia GeForce G 102M.
The Graphics Mobile was released over three years more recently than the GeForce G 102M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce G 102M when running the latest games.
The GeForce G 102M has 512 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce G 102M has 16. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce G 102M is 18. The GeForce G 102M having 8 better shader performance is not particularly notable, as altogether the Graphics Mobile performs better when taking into account other relevant data.
The Graphics Mobile transistor size technology is 43 nm (nanometers) smaller than the GeForce G 102M. This means that the Graphics Mobile is expected to run much cooler and achieve higher clock frequencies than the GeForce G 102M.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce G 102M requires 14 Watts. The GeForce G 102M requires 10 Watts more than the Graphics Mobile to run. The difference is not significant enough for the GeForce G 102M to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 450 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | MCP79XT | |||
OC Potential | - | vs |
![]() | None | |
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 03 Mar 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | N/A | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | 400 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR3 | ![]() | vs | DDR2 | |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | 6.4GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | ![]() |
0 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 16 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 1% | |
Technology | 22nm | ![]() | vs | 65nm | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.2 GTexel/s | ![]() | vs | - | |
Render Output Units | 2 | ![]() | vs | - | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 14 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.0 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | GeForce G 102M is an entry-class level GPU of the 100M Series released by NVIDIA, in 2009. Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable. With only a 64 bit Memory Bus and a maximum of 512MB dedicated video memory, the performance is quite low so even though it supports DirectX 10, demanding games that use it, will only be playable at low settings. The performance depends a lot on the memory type used, which can be either DDR2 or DDR3. Very demanding games like Metro 2033 or The Witcher 2 are certainly unplayable, even at the lowest settings and even demanding games like Crysis 2 and Skyrim V might be unplayable at low settings. Even less demanding, modern, games, like Sims 3, require reduced settings to run smoothly. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |