Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics Mobile (Broadwell) GeForce G 102M
Cyberpunk 2077 1723% 4709%
Assassins Creed: Valhalla 1567% 4298%
Call of Duty: Black Ops Cold War 1513% 4155%
FIFA 21 819% 2326%
Grand Theft Auto VI 2465% 6666%
Hitman 3 2271% 6155%
Genshin Impact 1723% 4709%
Far Cry 6 2537% 6857%
World of Warcraft: Shadowlands 2513% 6794%
Watch Dogs Legion 1658% 4538%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the Nvidia GeForce G 102M.

The Graphics Mobile was released over three years more recently than the GeForce G 102M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce G 102M when running the latest games.

The GeForce G 102M has 512 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce G 102M has 16. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce G 102M is 18. The GeForce G 102M having 8 better shader performance is not particularly notable, as altogether the Graphics Mobile performs better when taking into account other relevant data.

The Graphics Mobile transistor size technology is 43 nm (nanometers) smaller than the GeForce G 102M. This means that the Graphics Mobile is expected to run much cooler and achieve higher clock frequencies than the GeForce G 102M.

The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce G 102M requires 14 Watts. The GeForce G 102M requires 10 Watts more than the Graphics Mobile to run. The difference is not significant enough for the GeForce G 102M to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs450 MHz
Boost Clock850 MHzvs-
ArchitectureBroadwellMCP79XT
OC Potential - vs None
Driver Support - vs -
Release Date30 Mar 2015vs03 Mar 2009
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory-vsN/A
Memory Speed800 MHzvs400 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDR3vsDDR2
Memory Bandwidth25.6GB/secvs6.4GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units12vs16
Actual Shader Performance0%vs1%
Technology22nmvs65nm
Texture Mapping Units4vs-
Texture Rate1.2 GTexel/svs-
Render Output Units2vs-
Pixel Rate0.6 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs1
HDMI Connections0vs1
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power4 Wattsvs14 Watts
Recommended PSU--

GPU Features

DirectX11.1vs10
Shader Model5.0vs4.0
Open GL4.0vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewIntel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings.
GeForce G 102M is an entry-class level GPU of the 100M Series released by NVIDIA, in 2009.
Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable.
With only a 64 bit Memory Bus and a maximum of 512MB dedicated video memory, the performance is quite low so even though it supports DirectX 10, demanding games that use it, will only be playable at low settings. The performance depends a lot on the memory type used, which can be either DDR2 or DDR3. Very demanding games like Metro 2033 or The Witcher 2 are certainly unplayable, even at the lowest settings and even demanding games like Crysis 2 and Skyrim V might be unplayable at low settings. Even less demanding, modern, games, like Sims 3, require reduced settings to run smoothly.
Recommended CPU
-
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-