Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | GeForce GT 335M |
Cyberpunk 2077 | 1723% | 1680% |
Hitman 3 | 2271% | 2215% |
Assassins Creed: Valhalla | 1567% | 1528% |
Resident Evil 8 | 1723% | 1680% |
FIFA 21 | 819% | 798% |
Grand Theft Auto VI | 2465% | 2404% |
Call of Duty: Black Ops Cold War | 1513% | 1475% |
The Medium | 2174% | 2120% |
Genshin Impact | 1723% | 1680% |
Far Cry 6 | 2537% | 2475% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 335M are marginally better than the Intel HD Graphics Mobile (Broadwell).
The GeForce GT 335M has a 150 MHz higher core clock speed and 20 more Texture Mapping Units than the Graphics Mobile. This results in the GeForce GT 335M providing 9.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 335M has a 150 MHz higher core clock speed and 6 more Render Output Units than the Graphics Mobile. This results in the GeForce GT 335M providing 3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over three years more recently than the GeForce GT 335M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 335M when running the latest games.
The GeForce GT 335M has 1024 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce GT 335M has 72. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GeForce GT 335M is 75. The GeForce GT 335M having 65 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 335M delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics Mobile transistor size technology is 18 nm (nanometers) smaller than the GeForce GT 335M. This means that the Graphics Mobile is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 335M. While they exhibit similar graphical performance, the Graphics Mobile should consume less power than the GeForce GT 335M.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce GT 335M requires 28 Watts. The GeForce GT 335M requires 24 Watts more than the Graphics Mobile to run. The difference is not significant enough for the GeForce GT 335M to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 450 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | GT215 | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 07 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 1066 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 34.1GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 72 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 4% | |
Technology | 22nm | ![]() | vs | 40nm | |
Texture Mapping Units | 4 | vs | ![]() | 24 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 10.8 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 8 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 3.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 28 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.0 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i5-430M 2.26GHz | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | GeForce GT 335M is an upper middle-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported. It's based on the architecture 'GT215', same used on some of the 200M Series GPUs and also used on some of the desktop 300 Series GPUs. It can be addressed as a slow GeForce GTS 250M, due to the lower clock frequencies and less amount of Pipelines. Its performance is, therefore, between the GeForce GT 240M and the GeForce GTS 250M. It's capable of playing demanding games (like Crysis 2) at medium settings. However, very demanding games like Metro 2033 will require very reduced settings to be playable smoothly. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |