Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Intel HD Graphics 615 Mobile |
Cyberpunk 2077 | 1723% | 1128% |
Hitman 3 | 2271% | 1498% |
Assassins Creed: Valhalla | 1567% | 1023% |
Call of Duty: Black Ops Cold War | 1513% | 987% |
FIFA 21 | 819% | 520% |
Grand Theft Auto VI | 2465% | 1628% |
Far Cry 6 | 2537% | 1677% |
Genshin Impact | 1723% | 1128% |
World of Warcraft: Shadowlands | 2513% | 1661% |
Battlefield 6 | 2271% | 1498% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 615 Mobile are significantly better than the Intel HD Graphics Mobile (Broadwell).
The Graphics Mobile and the Graphics 615 have the same core clock speed of 300 MHz, but the Graphics 615 has 20 more Texture Mapping Units than the Graphics Mobile. As a result, the Graphics 615 exhibits a 6 GTexel/s better Texture Fill Rate than the Graphics Mobile. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Graphics Mobile and the Graphics 615 have the same core clock speed of 300 MHz, but the Graphics 615 has 1 more Render Output Units than the Graphics Mobile. As a result, the Graphics 615 exhibits a 0.3 GPixel/s better Pixel Fill Rate than the Graphics Mobile. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 615 was released over a year more recently than the Graphics Mobile, and so the Graphics 615 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Graphics Mobile.
The HD Graphics Mobile (Broadwell) and the HD Graphics 615 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Graphics 615 has 8.5 GB/sec greater memory bandwidth than the Graphics Mobile, which means that the memory performance of the Graphics 615 is marginally better than the Graphics Mobile.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the HD Graphics 615 Mobile has 192. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Graphics 615 is 1613. The Graphics 615 having 1603 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 615 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics 615 transistor size technology is 8 nm (nanometers) smaller than the Graphics Mobile. This means that the Graphics 615 is expected to run very slightly cooler and achieve higher clock frequencies than the Graphics Mobile.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the HD Graphics 615 Mobile requires 15 Watts. The Graphics 615 requires 11 Watts more than the Graphics Mobile to run. The difference is not significant enough for the Graphics 615 to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.
Core Speed | 300 MHz | ![]() | vs | ![]() | 300 MHz |
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Boost Clock | 850 MHz | vs | ![]() | 1050 MHz | |
Architecture | Broadwell | Skylake GT2 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | Great | ||
Release Date | 30 Mar 2015 | vs | ![]() | 01 Aug 2016 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
3.7
|
|
1920x1080 | - | vs | ![]() |
2.6
|
|
2560x1440 | - | vs | ![]() |
1.7
|
|
3840x2160 | - | vs | ![]() |
1.2
|
Memory | - | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 1067 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | DDR4 | |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 34.1GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
1024 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 192 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 78% | |
Technology | 22nm | vs | ![]() | 14nm | |
Texture Mapping Units | 4 | vs | ![]() | 24 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 7.2 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 3 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 0.9 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | vs | ![]() | 4096x2304 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | 0 | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 15 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.4 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Overview Intel HD Graphics 615 Mobile are Integrated Graphics in some of Intel's Skylake Mobile Processors. Architecture The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support. The GPU Codenamed GT2 offers 192 Shader Processing Units, 12 TMUs and 3 ROPs. GPU The Central Unit Initially Runs at 300MHz and goes up to 1050MHz, in Turbo Mode. Memory: Speed The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory: Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB. Performance Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System. Best Case Scenario, expect Performance Identical to a dedicated GeForce 525M. System Suggestions Intel HD Graphics 510 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |