Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics Mobile (Broadwell) Mobility Radeon HD 540v
Cyberpunk 2077 1723% 4569%
Hitman 3 2271% 5974%
Assassins Creed: Valhalla 1567% 4171%
Call of Duty: Black Ops Cold War 1513% 4032%
FIFA 21 819% 2255%
Grand Theft Auto VI 2465% 6470%
Far Cry 6 2537% 6656%
Genshin Impact 1723% 4569%
Battlefield 6 2271% 5974%
Resident Evil 8 1723% 4569%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the AMD Mobility Radeon HD 540v.

The Radeon HD has a 250 MHz higher core clock speed and 4 more Texture Mapping Units than the Graphics Mobile. This results in the Radeon HD providing 3.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Radeon HD has a 250 MHz higher core clock speed and 2 more Render Output Units than the Graphics Mobile. This results in the Radeon HD providing 1.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics Mobile was released over three years more recently than the Radeon HD, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD when running the latest games.

The Radeon HD has 512 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the Mobility Radeon HD 540v has 80. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Radeon HD is 29. The Radeon HD having 19 better shader performance is not particularly notable, as altogether the Graphics Mobile performs better when taking into account other relevant data.

The Graphics Mobile transistor size technology is 33 nm (nanometers) smaller than the Radeon HD. This means that the Graphics Mobile is expected to run much cooler and achieve higher clock frequencies than the Radeon HD.

The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the Mobility Radeon HD 540v requires 13 Watts. The Radeon HD requires 9 Watts more than the Graphics Mobile to run. The difference is not significant enough for the Radeon HD to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs550 MHz
Boost Clock850 MHzvs-
ArchitectureBroadwellM92
OC Potential - vs Fair
Driver Support - vs -
Release Date30 Mar 2015vs05 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory-vs512 MB
Memory Speed800 MHzvs800 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth25.6GB/secvs12.8GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units12vs80
Actual Shader Performance0%vs1%
Technology22nmvs55nm
Texture Mapping Units4vs8
Texture Rate1.2 GTexel/svs4.4 GTexel/s
Render Output Units2vs4
Pixel Rate0.6 GPixel/svs2.2 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power4 Wattsvs13 Watts
Recommended PSU--

GPU Features

DirectX11.1vs10.1
Shader Model5.0vs4.1
Open GL4.0vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Celeron U3400
Recommended RAM4 GBvs2 GB
Maximum Recommended Gaming Resolution1366x768vs800x600

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewIntel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings.
Mobility Radeon HD 540v is an entry-level GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M92 Core and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard GDDR3. The central unit runs at 550MHz and the memory clock operates at up to 800MHz. It consumes no more than 13 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were only playable at low settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the low preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 might be unplayable.
As based on the Terascale 1 architecture, DirectX 11 games aren't supported.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-