Recommended System Requirements | ||
---|---|---|
Game | Intel HD Graphics Mobile (Broadwell) | Mobility Radeon HD 5430 |
Cyberpunk 2077 | 1723% | 4009% |
Hitman 3 | 2271% | 5245% |
Assassins Creed: Valhalla | 1567% | 3658% |
Resident Evil 8 | 1723% | 4009% |
FIFA 21 | 819% | 1973% |
Grand Theft Auto VI | 2465% | 5682% |
Call of Duty: Black Ops Cold War | 1513% | 3536% |
Genshin Impact | 1723% | 4009% |
The Medium | 2174% | 5027% |
Far Cry 6 | 2537% | 5845% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the AMD Mobility Radeon HD 5430.
The Radeon HD has a 200 MHz higher core clock speed and 4 more Texture Mapping Units than the Graphics Mobile. This results in the Radeon HD providing 2.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon HD has a 200 MHz higher core clock speed and 2 more Render Output Units than the Graphics Mobile. This results in the Radeon HD providing 1.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over three years more recently than the Radeon HD, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD when running the latest games.
The Radeon HD has 1024 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the Mobility Radeon HD 5430 has 80. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Radeon HD is 20. The Radeon HD having 10 better shader performance is not particularly notable, as altogether the Graphics Mobile performs better when taking into account other relevant data.
The Graphics Mobile transistor size technology is 18 nm (nanometers) smaller than the Radeon HD. This means that the Graphics Mobile is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the Mobility Radeon HD 5430 requires 7 Watts. The Radeon HD requires 3 Watts more than the Graphics Mobile to run. The difference is not significant enough for the Radeon HD to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 500 MHz | |
---|---|---|---|---|---|
Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | Terascale 2 Park LP | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | Poor | ||
Release Date | 30 Mar 2015 | ![]() | vs | 07 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
2.9
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
2
|
|
1920x1080 | - | vs | ![]() |
1.2
|
|
2560x1440 | - | vs | ![]() |
1
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | - | vs | ![]() | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | ![]() | 800 MHz |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | 12.8GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 80 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 1% | |
Technology | 22nm | ![]() | vs | 40nm | |
Texture Mapping Units | 4 | vs | ![]() | 8 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 4 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 4 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 7 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Celeron U3400 | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | vs | ![]() | 2 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | 800x600 |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Mobility Radeon HD 5430 is a entry-level GPU based on the 40nm, Terascale 2 architecture. It's based on the Parks LP Core and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard GDDR3. The central unit runs at 500MHz and the memory clock operates at up to 800MHz. It consumes no more than 7 Watt. Its performance is extremely limited and not recommended for any of today's modern demanding games. Crysis 3 and other similar demanding games should be unplayable, even at the lowest settings. |
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Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |