Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Radeon HD 6380G |
Cyberpunk 2077 | 1723% | 4230% |
Hitman 3 | 2271% | 5532% |
Assassins Creed: Valhalla | 1567% | 3860% |
Call of Duty: Black Ops Cold War | 1513% | 3731% |
FIFA 21 | 819% | 2084% |
Grand Theft Auto VI | 2465% | 5992% |
Far Cry 6 | 2537% | 6164% |
Genshin Impact | 1723% | 4230% |
Battlefield 6 | 2271% | 5532% |
Resident Evil 8 | 1723% | 4230% |
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics Mobile (Broadwell) are massively better than the AMD Radeon HD 6380G.
The Graphics Mobile was released over three years more recently than the Radeon HD 6380G, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD 6380G when running the latest games.
The HD Graphics Mobile (Broadwell) and the Radeon HD 6380G have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Graphics Mobile has 25.6 GB/sec greater memory bandwidth than the Radeon HD 6380G, which means that the memory performance of the Graphics Mobile is slightly better than the Radeon HD 6380G.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the Radeon HD 6380G has 160. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Radeon HD 6380G is 42. The Radeon HD 6380G having 32 better shader performance is not particularly notable, as altogether the Graphics Mobile performs better when taking into account other relevant data.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the Radeon HD 6380G requires 35 Watts. The Radeon HD 6380G requires 31 Watts more than the Graphics Mobile to run. The difference is significant enough that the Radeon HD 6380G may have a slight adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 400 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | WinterPark | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 30 Mar 2015 | ![]() | vs | 14 Jun 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | N/A | ||
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | ![]() | vs | - | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 160 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 2% | |
Technology | 22nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.2 GTexel/s | ![]() | vs | - | |
Render Output Units | 2 | ![]() | vs | - | |
Pixel Rate | 0.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | ![]() | vs | ![]() | 4.0 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | The AMD Radeon HD 6380G is an integrated processor graphics card in the slowest Llano APUs and it offers 120 of the 400 shader cores clocked at 400MHz. It offers no dedicated graphics memory. It's performance is therefore low and not recommended for gaming users. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |