Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1723% | 1122% |
Hitman 3 | 2271% | 1489% |
Assassins Creed: Valhalla | 1567% | 1017% |
Resident Evil 8 | 1723% | 1122% |
FIFA 21 | 819% | 516% |
Grand Theft Auto VI | 2465% | 1619% |
Call of Duty: Black Ops Cold War | 1513% | 981% |
Genshin Impact | 1723% | 1122% |
The Medium | 2174% | 1424% |
Far Cry 6 | 2537% | 1668% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Intel HD Graphics Mobile (Broadwell).
The GT 550M has a 440 MHz higher core clock speed and 12 more Texture Mapping Units than the Graphics Mobile. This results in the GT 550M providing 10.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 440 MHz higher core clock speed and 2 more Render Output Units than the Graphics Mobile. This results in the GT 550M providing 2.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over three years more recently than the GT 550M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.
The GT 550M has 2048 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the GT 550M is 142. The GT 550M having 132 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics Mobile transistor size technology is 18 nm (nanometers) smaller than the GT 550M. This means that the Graphics Mobile is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 31 Watts more than the Graphics Mobile to run. The difference is significant enough that the GT 550M may have a slight adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | Fermi GF108 | |||
OC Potential | - | vs |
![]() | Poor | |
Driver Support | - | vs | Poor | ||
Release Date | 30 Mar 2015 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
3.9
|
|
1920x1080 | - | vs | ![]() |
2.6
|
|
2560x1440 | - | vs | ![]() |
1.9
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | - | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 7% | |
Technology | 22nm | ![]() | vs | 40nm | |
Texture Mapping Units | 4 | vs | ![]() | 16 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 4 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i3-2330M 2.2GHz | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |