Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Radeon HD 6750M 512MB |
Cyberpunk 2077 | 1723% | 1033% |
Assassins Creed: Valhalla | 1567% | 937% |
Call of Duty: Black Ops Cold War | 1513% | 903% |
Grand Theft Auto VI | 2465% | 1495% |
FIFA 21 | 819% | 472% |
Genshin Impact | 1723% | 1033% |
Far Cry 6 | 2537% | 1540% |
Hitman 3 | 2271% | 1374% |
Watch Dogs Legion | 1658% | 993% |
World of Warcraft: Shadowlands | 2513% | 1525% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 6750M 512MB are significantly better than the Intel HD Graphics Mobile (Broadwell).
The HD 6750M has a 300 MHz higher core clock speed and 20 more Texture Mapping Units than the Graphics Mobile. This results in the HD 6750M providing 13.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 6750M has a 300 MHz higher core clock speed and 6 more Render Output Units than the Graphics Mobile. This results in the HD 6750M providing 4.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over three years more recently than the HD 6750M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 6750M when running the latest games.
The HD 6750M has 512 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the Radeon HD 6750M 512MB has 480. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the HD 6750M is 144. The HD 6750M having 134 better shader performance and an altogether better performance when taking into account other relevant data means that the HD 6750M delivers a noticeably smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics Mobile transistor size technology is 18 nm (nanometers) smaller than the HD 6750M. This means that the Graphics Mobile is expected to run slightly cooler and achieve higher clock frequencies than the HD 6750M.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run but there is no entry for the Radeon HD 6750M 512MB.
Core Speed | 300 MHz | vs | ![]() | 600 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | Terascale 2 Whistler PRO | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | Poor | ||
Release Date | 30 Mar 2015 | ![]() | vs | 01 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | ![]() | vs | ![]() | 800 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 51.2GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 480 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 7% | |
Technology | 22nm | ![]() | vs | 40nm | |
Texture Mapping Units | 4 | vs | ![]() | 24 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 14.4 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 8 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 4.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i5-2515E 2.5GHz | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 6 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Radeon HD 6750M 512MB is one of the variants of the Radeon HD 6750M. Check its page to know more about its chip. This GPU benefits from a 1GB frame buffer. When a GPU runs out of dedicated memory, it will resort to system memory which is much slower (especially here - DDR3 VS GDDR5) which will become a bottleneck for the GPU itself. Therefore its performance is overall slower than the 1GB version but it will depend on the 3D application + resolution and settings used. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |