Recommended System Requirements | ||
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Game | Intel HD Graphics Mobile (Broadwell) | Quadro K1000M |
Cyberpunk 2077 | 1723% | 1061% |
Assassins Creed: Valhalla | 1567% | 962% |
Call of Duty: Black Ops Cold War | 1513% | 928% |
Hitman 3 | 2271% | 1411% |
Grand Theft Auto VI | 2465% | 1534% |
FIFA 21 | 819% | 486% |
Far Cry 6 | 2537% | 1580% |
Genshin Impact | 1723% | 1061% |
World of Warcraft: Shadowlands | 2513% | 1565% |
Watch Dogs Legion | 1658% | 1020% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro K1000M are significantly better than the Intel HD Graphics Mobile (Broadwell).
The Quadro K1000M has a 550 MHz higher core clock speed and 12 more Texture Mapping Units than the Graphics Mobile. This results in the Quadro K1000M providing 12.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Quadro K1000M has a 550 MHz higher core clock speed and 14 more Render Output Units than the Graphics Mobile. This results in the Quadro K1000M providing 13 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics Mobile was released over a year more recently than the Quadro K1000M, and so the Graphics Mobile is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro K1000M.
The Quadro K1000M has 2048 MB video memory, but the Graphics Mobile does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics Mobile (Broadwell) has 12 Shader Processing Units and the Quadro K1000M has 192. However, the actual shader performance of the Graphics Mobile is 10 and the actual shader performance of the Quadro K1000M is 163. The Quadro K1000M having 153 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro K1000M delivers a slightly smoother and more efficient experience when processing graphical data than the Graphics Mobile.
The Graphics Mobile transistor size technology is 6 nm (nanometers) smaller than the Quadro K1000M. This means that the Graphics Mobile is expected to run very slightly cooler and achieve higher clock frequencies than the Quadro K1000M.
The HD Graphics Mobile (Broadwell) requires 4 Watts to run and the Quadro K1000M requires 45 Watts. The Quadro K1000M requires 41 Watts more than the Graphics Mobile to run. The difference is significant enough that the Quadro K1000M may have a slight adverse affect on your yearly electricity bills in comparison to the Graphics Mobile.
Core Speed | 300 MHz | vs | ![]() | 850 MHz | |
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Boost Clock | 850 MHz | ![]() | vs | - | |
Architecture | Broadwell | Kepler GK107 | |||
OC Potential | - | vs |
![]() | Good | |
Driver Support | - | vs | Good | ||
Release Date | 30 Mar 2015 | ![]() | vs | 01 Jun 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | - | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 192 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 8% | |
Technology | 22nm | ![]() | vs | 28nm | |
Texture Mapping Units | 4 | vs | ![]() | 16 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 13.6 GTexel/s | |
Render Output Units | 2 | vs | ![]() | 16 | |
Pixel Rate | 0.6 GPixel/s | vs | ![]() | 13.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 4 Watts | ![]() | vs | 45 Watts | |
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Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.0 | |
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Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Intel HD Graphics Mobile (Broadwell) are integrated graphics in the budget Celeron and Pentium Broadwell Mobile processors. Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface. Best case scenario, the Intel HD Graphics Mobile (Broadwell) performs on par with Intel HD 4000 Graphics and so most modern demanding games will not be playable. Less graphically intense games will be playable at lower graphics settings. | Quadro K1000M is a middle-class business card based on the 28nm, Kepler architecture. Technically the successor to the previous Quadro 1000M, it's based on the Kepler GK107 and offers 192 Shader Processing Units, 16 TMUs and 16 ROPs, on a 128-bit memory interface of standard DDR3. The central unit runs at 850MHz and the memory clock operates at up to 900MHz. Quadro K1000M's drivers are certified for professional applications only. Its gaming performance is slightly above GeForce GT 630M. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |