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Gaming Performance Comparison

Recommended System Requirements
Game Quadro 6000 GeForce GTX 465
Cyberpunk 2077 269% 265%
Hitman 3 380% 374%
Assassins Creed: Valhalla 237% 233%
The Medium 360% 355%
Resident Evil 8 269% 265%
FIFA 21 86% 84%
Call of Duty: Black Ops Cold War 226% 223%
Grand Theft Auto VI 419% 413%
Genshin Impact 269% 265%
Far Cry 6 433% 427%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 465 are marginally better than the Nvidia Quadro 6000.

The GeForce GTX 465 has a 33 MHz higher core clock speed than the Quadro 6000, but the Quadro 6000 has 12 more Texture Mapping Units than the GeForce GTX 465. As a result, the Quadro 6000 exhibits a 5.4 GTexel/s better Texture Fill Rate than the GeForce GTX 465. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 465 has a 33 MHz higher core clock speed than the Quadro 6000, but the Quadro 6000 has 16 more Render Output Units than the GeForce GTX 465. As a result, the Quadro 6000 exhibits a 8.2 GPixel/s better Pixel Fill Rate than the GeForce GTX 465. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Quadro 6000 was released less than a year after the GeForce GTX 465, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The Quadro 6000 has 5120 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the Quadro 6000 also has superior memory performance overall.

The Quadro 6000 has 40.7 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the Quadro 6000 is noticeably better than the GeForce GTX 465.

The Quadro 6000 has 448 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the Quadro 6000 is 514 and the actual shader performance of the GeForce GTX 465 is 427. The Quadro 6000 having 87 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro 6000 delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GTX 465.

The Quadro 6000 requires 204 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 600 Watts for the Quadro 6000 and a PSU with at least 550 Watts for the GeForce GTX 465. The Quadro 6000 requires 4 Watts more than the GeForce GTX 465 to run. The difference is not significant enough for the Quadro 6000 to have a noticeably larger impact on your yearly electricity bills than the GeForce GTX 465.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed574 MHzvs607 MHz
Boost Clock-vs-
ArchitectureFermi GF100Fermi GF100-030-A3
OC Potential Fair vs Fair
Driver Support Poor vs Poor
Release Date10 Dec 2010vs01 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - vs green tick
9.4
1600x900 - vs green tick
7.2
1920x1080 - vs green tick
5.5
2560x1440 - vs green tick
3.6
3840x2160 - green tick vs green tick -

GPU Memory

Memory6144 MBvs1024 MB
Memory Speed747 MHzvs802 MHz
Memory Bus384 Bitvs256 Bit
Memory TypeGDDR5vsGDDR5
Memory Bandwidth143.4GB/secvs102.7GB/sec
L2 Cache 768 KB green tick vs 512 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units448vs352
Actual Shader Performance25%vs21%
Technology40nmvs40nm
Texture Mapping Units56vs44
Texture Rate32.1 GTexel/svs26.7 GTexel/s
Render Output Units48vs32
Pixel Rate27.6 GPixel/svs19.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections2vs2
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power204 Wattsvs200 Watts
Recommended PSU600 Watts & 42 Ampsvs550 Watts & 30 Amps

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUnono
SLI/Crossfireyesvsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i7-975 Quad 3.33GHz ExtremevsIntel Core i5-760 2.8GHz
Recommended RAM8 GBvs8 GB
Maximum Recommended Gaming Resolution1920x1080vs1920x1080

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewQuadro 6000 is a high-end professional card based on the 40nm, Fermi architecture.

It's based on the Fermi GF100 GPU and thus offers 448 Shader Processing Units, 56 TMUs and 48 ROPs, on a 384-bit memory interface of fast GDDR5. The central unit runs at 574MHz and the memory clock operates at up to 747MHz. It has a L2 Cache of 768KB and a rated board TDP of 204 Watts.

Despite exhibiting similarities to GeForce GTX 470, due to being under-clocked and because Quadro 6000's drivers are only certified for professional applications only, its gaming performance is up to 10% slower than GeForce GTX 470.
GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture.
It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz.
Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2.
Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally.
Recommended CPU
Possible GPU Upgrades
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GPU Variants
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