Recommended System Requirements | ||
---|---|---|
Game | Radeon HD 6850 | GeForce GTX 465 |
Cyberpunk 2077 | 265% | 265% |
Hitman 3 | 374% | 374% |
Assassins Creed: Valhalla | 233% | 233% |
Call of Duty: Black Ops Cold War | 223% | 223% |
FIFA 21 | 84% | 84% |
Grand Theft Auto VI | 413% | 413% |
Far Cry 6 | 427% | 427% |
Genshin Impact | 265% | 265% |
Battlefield 6 | 374% | 374% |
Resident Evil 8 | 265% | 265% |
In terms of overall gaming performance, the graphical capabilities of the Radeon HD 6850 and the GeForce GTX 465 are equal.
The Radeon HD 6850 has a 168 MHz higher core clock speed and 4 more Texture Mapping Units than the GeForce GTX 465. This results in the Radeon HD 6850 providing 10.5 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon HD 6850 has a 168 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the Radeon HD 6850 providing 5.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 6850 was released less than a year after the GeForce GTX 465, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The Radeon HD 6850 and the GeForce GTX 465 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Radeon HD 6850 has 25.3 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the Radeon HD 6850 is slightly better than the GeForce GTX 465.
The Radeon HD 6850 has 960 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the Radeon HD 6850 is 372 and the actual shader performance of the GeForce GTX 465 is 427. The GeForce GTX 465 having 55 better shader performance is not particularly notable, as altogether the Radeon HD 6850 performs better when taking into account other relevant data.
The Radeon HD 6850 requires 127 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 500 Watts for the Radeon HD 6850 and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 requires 73 Watts more than the Radeon HD 6850 to run. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the Radeon HD 6850.
Core Speed | 775 MHz | ![]() | vs | 607 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Terascale 2 Barts Pro | Fermi GF100-030-A3 | |||
OC Potential | Fair |
![]() |
vs | Fair | |
Driver Support | Poor | vs | Poor | ||
Release Date | 22 Oct 2010 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 9.2
|
vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 7
|
vs | ![]() |
7.2
|
|
1920x1080 | 5.5
|
![]() |
vs | ![]() |
5.5
|
2560x1440 | 3.7
|
![]() |
vs | 3.6
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
---|---|---|---|---|---|
Memory Speed | 1000 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 128GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 960 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 18% | vs | ![]() | 21% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 48 | ![]() | vs | 44 | |
Texture Rate | 37.2 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 24.8 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 127 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | 500 Watts & 25 Amps | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 11.0 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-760 2.8GHz | vs | Intel Core i5-760 2.8GHz | ||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1680x1050 | vs | ![]() | 1920x1080 |
The Elder Scrolls V | ![]() | ![]() | vs | ![]() | ![]() | Performance Value | ![]() |
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Mini Review | Radeon HD 6850 is a Performance GPU part of the Radeon HD 6000 Series based on the Southern Islands 40nm architecture. The Barts Pro core comes packed with 960 Shader Processing Units, 48TMUs and a nice count of 32 ROPs, since the card features a 256-bit memory interface. The central unit is clocked at 775Mhz and Memory clocked at 100Mhz. HD 6850 features fast GDDR5 Memory, and has the required bandwidth for Full HD gaming, although Modern Demanding games like Crysis 3 will need lowered AA techniques to achieve a playable frame rate. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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