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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 630M GeForce GT 330M
Age of Empires IV 1191% 1746%
Grand Theft Auto VI 1717% 2498%
Resident Evil 8 1580% 2302%
Far Cry 6 1769% 2572%
Outriders 1580% 2302%
Battlefield 6 1580% 2302%
It Takes Two 1020% 1501%
Star Citizen 1034% 1521%
Valheim 1191% 1746%
Total War: Rome Remastered 129% 227%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 630M are significantly better than the Nvidia GeForce GT 330M.

The GeForce GT 630M has a 85 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 330M. This results in the GeForce GT 630M providing 1.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GT 630M has a 85 MHz higher core clock speed than the GeForce GT 330M, but the GeForce GT 330M has 4 more Render Output Units than the GeForce GT 630M. As a result, the GeForce GT 330M exhibits a 2 GPixel/s better Pixel Fill Rate than the GeForce GT 630M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce GT 630M was released over a year more recently than the GeForce GT 330M, and so the GeForce GT 630M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 330M.

The GeForce GT 630M and the GeForce GT 330M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce GT 330M has 5.3 GB/sec greater memory bandwidth than the GeForce GT 630M, which means that the memory performance of the GeForce GT 330M is marginally better than the GeForce GT 630M.

The GeForce GT 630M has 96 Shader Processing Units and the GeForce GT 330M has 48. However, the actual shader performance of the GeForce GT 630M is 127 and the actual shader performance of the GeForce GT 330M is 63. The GeForce GT 630M having 64 better shader performance is not particularly notable, as altogether the GeForce GT 330M performs better when taking into account other relevant data.

The GeForce GT 630M requires 33 Watts to run and the GeForce GT 330M requires 23 Watts. The GeForce GT 630M requires 10 Watts more than the GeForce GT 330M to run. The difference is not significant enough for the GeForce GT 630M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 330M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed660 MHzvs575 MHz
Boost Clock-vs-
ArchitectureFermi GF108GT216
OC Potential Poor vs Poor
Driver Support Poor vs -
Release Date22 Mar 2012vs10 Jan 2010
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed900 MHzvs1066 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs34.1GB/sec
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units96vs48
Actual Shader Performance6%vs3%
Texture Mapping Units16vs16
Texture Rate10.6 GTexel/svs9.2 GTexel/s
Render Output Units4vs8
Pixel Rate2.6 GPixel/svs4.6 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs1
DVI Connections1vs2
HDMI Connections1vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power33 Wattsvs23 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.1
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3120M 2.5GHzvsIntel Core i5-430M 2.26GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Battlefield 3vs
Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 630M is a Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 660MHz.

The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.

GeForce GT 630M is essentially a GeForce GT 540M.
Gaming benchmarks indicate its performance is on average with the older GeForce GT 540M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 630M.
GeForce GT 330M is a middle-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
The performance depends a lot on the memory type used which can either be DDR2 or DDR3. This is the DDR3 version so it's capable of playing demanding games (like Crysis 2) at medium settings. However, very demanding games like Metro 2033 will require very reduced settings to be played smoothly.
Recommended CPU
Possible GPU Upgrades
GPU Variants