Recommended System Requirements | ||
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Game | GeForce GT 630M | GeForce GT 330M |
Age of Empires IV | 1191% | 1746% |
Grand Theft Auto VI | 1717% | 2498% |
Resident Evil 8 | 1580% | 2302% |
Far Cry 6 | 1769% | 2572% |
Outriders | 1580% | 2302% |
Battlefield 6 | 1580% | 2302% |
It Takes Two | 1020% | 1501% |
Star Citizen | 1034% | 1521% |
Valheim | 1191% | 1746% |
Total War: Rome Remastered | 129% | 227% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 630M are significantly better than the Nvidia GeForce GT 330M.
The GeForce GT 630M has a 85 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 330M. This results in the GeForce GT 630M providing 1.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 630M has a 85 MHz higher core clock speed than the GeForce GT 330M, but the GeForce GT 330M has 4 more Render Output Units than the GeForce GT 630M. As a result, the GeForce GT 330M exhibits a 2 GPixel/s better Pixel Fill Rate than the GeForce GT 630M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 630M was released over a year more recently than the GeForce GT 330M, and so the GeForce GT 630M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 330M.
The GeForce GT 630M and the GeForce GT 330M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GT 330M has 5.3 GB/sec greater memory bandwidth than the GeForce GT 630M, which means that the memory performance of the GeForce GT 330M is marginally better than the GeForce GT 630M.
The GeForce GT 630M has 96 Shader Processing Units and the GeForce GT 330M has 48. However, the actual shader performance of the GeForce GT 630M is 127 and the actual shader performance of the GeForce GT 330M is 63. The GeForce GT 630M having 64 better shader performance is not particularly notable, as altogether the GeForce GT 330M performs better when taking into account other relevant data.
The GeForce GT 630M requires 33 Watts to run and the GeForce GT 330M requires 23 Watts. The GeForce GT 630M requires 10 Watts more than the GeForce GT 330M to run. The difference is not significant enough for the GeForce GT 630M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 330M.
Core Speed | 660 MHz | ![]() | vs | 575 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | GT216 | |||
OC Potential | Poor |
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vs |
![]() | Poor |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 22 Mar 2012 | ![]() | vs | 10 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
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vs | - | |
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1600x900 | 3.7
|
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vs | - | |
1920x1080 | 2.5
|
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vs | - | |
2560x1440 | 1.9
|
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vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
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Memory Speed | 900 MHz | vs | ![]() | 1066 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 34.1GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 6% | ![]() | vs | 3% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | ![]() | 16 |
Texture Rate | 10.6 GTexel/s | ![]() | vs | 9.2 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 8 | |
Pixel Rate | 2.6 GPixel/s | vs | ![]() | 4.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 33 Watts | vs | ![]() | 23 Watts | |
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Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10.1 | |
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Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3120M 2.5GHz | vs | ![]() | Intel Core i5-430M 2.26GHz | |
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Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Battlefield 3 | ![]() | ![]() | vs | ![]() | ![]() | Performance Value | ![]() |
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Mini Review | Overview GeForce GT 630M is a Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 660MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 33W, it is suited for small laptops. Performance GeForce GT 630M is essentially a GeForce GT 540M. Gaming benchmarks indicate its performance is on average with the older GeForce GT 540M. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 630M. | GeForce GT 330M is a middle-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported. The performance depends a lot on the memory type used which can either be DDR2 or DDR3. This is the DDR3 version so it's capable of playing demanding games (like Crysis 2) at medium settings. However, very demanding games like Metro 2033 will require very reduced settings to be played smoothly. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |