Recommended System Requirements | ||
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Game | GeForce4 Ti 4600 | GeForce 4 MX 440 |
Cyberpunk 2077 | 4550% | 9726% |
Hitman 3 | 5949% | 12683% |
Assassins Creed: Valhalla | 4153% | 8887% |
Resident Evil 8 | 4550% | 9726% |
FIFA 21 | 2246% | 4857% |
Grand Theft Auto VI | 6443% | 13726% |
Call of Duty: Black Ops Cold War | 4015% | 8596% |
Genshin Impact | 4550% | 9726% |
The Medium | 5702% | 12161% |
Far Cry 6 | 6628% | 14117% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce4 Ti 4600 are massively better than the Nvidia GeForce 4 MX 440.
Both the GeForce4 Ti 4600 and the GeForce 4 MX 440 were released at the same time, so are likely to be quite similar.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce4 Ti 4600 and the GeForce 4 MX 440 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Ti 4600 has 2 GB/sec greater memory bandwidth than the 4 MX, which means that the memory performance of the Ti 4600 is marginally better than the 4 MX.
The GeForce4 Ti 4600 has 4 Shader Processing Units and the GeForce 4 MX 440 has 2. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.
Core Speed | 300 MHz | ![]() | vs | 275 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV25 | NV17 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 06 Feb 2002 | vs | 06 Feb 2002 | ||
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | ![]() | vs | ![]() | 128 MB |
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Memory Speed | 325 MHz | ![]() | vs | 200 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR | ![]() | vs | ![]() | DDR |
Memory Bandwidth | 5.2GB/sec | ![]() | vs | 3.2GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 4 | ![]() | vs | 2 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 1600x1200 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 8.1 | ![]() | vs | 7.0 | |
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Shader Model | 1.3 | ![]() | vs | - | |
Open GL | 1.3 | ![]() | vs | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | GeForce4 Ti 4600 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 8.1 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2004 should be fully playable at max settings. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |