Recommended System Requirements | ||
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Game | GeForce GTX 680 Galaxy Edition | Radeon HD 5870 2048MB |
Cyberpunk 2077 | 46% | 190% |
Hitman 3 | 90% | 277% |
Assassins Creed: Valhalla | 34% | 165% |
Resident Evil 8 | 46% | 190% |
FIFA 21 | 26% | 46% |
Grand Theft Auto VI | 105% | 308% |
Call of Duty: Black Ops Cold War | 29% | 156% |
The Medium | 82% | 262% |
Genshin Impact | 46% | 190% |
Far Cry 6 | 111% | 319% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 680 Galaxy Edition are significantly better than the AMD Radeon HD 5870 2048MB.
The GTX 680 has a 260 MHz higher core clock speed and 48 more Texture Mapping Units than the HD 5870. This results in the GTX 680 providing 74.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 680 has a 260 MHz higher core clock speed than the HD 5870 and the same number of Render Output Units. This results in the GTX 680 providing 8.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 680 was released over a year more recently than the HD 5870, and so the GTX 680 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the HD 5870.
The GTX 680 has 2048 MB more video memory than the HD 5870, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 680 also has superior memory performance overall.
The GTX 680 has 38.7 GB/sec greater memory bandwidth than the HD 5870, which means that the memory performance of the GTX 680 is noticeably better than the HD 5870.
The GeForce GTX 680 Galaxy Edition has 1536 Shader Processing Units and the Radeon HD 5870 2048MB has 1600. However, the actual shader performance of the GTX 680 is 1806 and the actual shader performance of the HD 5870 is 680. The GTX 680 having 1126 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 680 delivers a massively smoother and more efficient experience when processing graphical data than the HD 5870.
The GTX 680 transistor size technology is 12 nm (nanometers) smaller than the HD 5870. This means that the GTX 680 is expected to run slightly cooler and achieve higher clock frequencies than the HD 5870.
The GeForce GTX 680 Galaxy Edition requires 195 Watts to run and the Radeon HD 5870 2048MB requires 195 Watts. We would recommend a PSU with at least 550 Watts for the GTX 680 and a PSU with at least 500 Watts for the HD 5870. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 1110 MHz | ![]() | vs | 850 MHz | |
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Boost Clock | 1176 MHz | ![]() | vs | - | |
Architecture | Kepler GK104-400-A2 | Terascale 2 Cypress XT | |||
OC Potential | Good |
![]() |
vs | Fair | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 01 May 2012 | ![]() | vs | 01 Sep 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | ![]() |
vs | ![]() |
- |
---|---|---|---|---|---|
1600x900 | 10
|
![]() |
vs | 7.9
|
|
1920x1080 | 8.8
|
![]() |
vs | 6.2
|
|
2560x1440 | 6.4
|
![]() |
vs | 4.4
|
|
3840x2160 | 4.7
|
![]() |
vs | - |
Memory | 4096 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1502 MHz | ![]() | vs | 1200 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 192.3GB/sec | ![]() | vs | 153.6GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 1536 | vs | ![]() | 1600 | |
---|---|---|---|---|---|
Actual Shader Performance | 87% | ![]() | vs | 33% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 128 | ![]() | vs | 80 | |
Texture Rate | 142.1 GTexel/s | ![]() | vs | 68 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 35.5 GPixel/s | ![]() | vs | 27.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 195 Watts | ![]() | vs | ![]() | 195 Watts |
---|---|---|---|---|---|
Recommended PSU | 550 Watts & 42 Amps | vs | ![]() | 500 Watts & 40 Amps |
DirectX | 12.0 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-3770K 4-Core 3.5GHz | vs | ![]() | Intel Core i7-860 Quad 2.80GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 680 Galaxy Edition is a Special Edition of the powerful GeForce GTX 680. See the standard version for more information about it. Compared to the standard version, GeForce GTX 680 Galaxy Edition features an increased core-clock that went from 1006MHz to 1110MHz and the turbo boost from 1100MHz to 1176MHz. The amount of memory was also increased from 2GB to 4GB, proving useful if gaming at high resolutions and using many image improving techniques, though we consider this excessive. Expect a 9% performance boost when compared to the standard card. | The Evergreen series is a family of GPUs developed by AMD graphics products division. The existence was spotted on a presentation slide from AMD Technology Analyst Day July 2007 as 'R8xx'. ATI held a press event in the USS Hornet museum on September 10, 2009 and announced ATI Eyefinity multi-display technology and specifications of the Radeon HD 5800 series' variants. The first variants of the Radeon HD 5800 series were launched September 23, 2009, with the HD 5700 series launching October 12 and HD 5970 launching on November 18 The HD 5670, was launched on January 14, 2010, and the HD 5500 and 5400 series were launched in February of 2010, completing what has appeared to be most of ATI's Evergreen GPU lineup. Demand so greatly outweighed supply that more than two months after launch, many online retailers were still having trouble keeping the 5800 and 5900 series in stock. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - | - |