Recommended System Requirements | ||
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Game | Quadro NVS 280 | GeForce 7050 |
Hitman 3 | 37592% | 26627% |
Cyberpunk 2077 | 28874% | 20445% |
Assassins Creed: Valhalla | 26400% | 18691% |
FIFA 21 | 14515% | 10264% |
Grand Theft Auto VI | 40669% | 28809% |
Call of Duty: Black Ops Cold War | 25541% | 18082% |
Resident Evil 8 | 28874% | 20445% |
Genshin Impact | 28874% | 20445% |
Far Cry 6 | 41823% | 29627% |
The Medium | 36054% | 25536% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 7050 are significantly better than the Nvidia Quadro NVS 280.
The GeForce 7050 was released over three years more recently than the Quadro NVS 280, and so the GeForce 7050 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro NVS 280 when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce 7050 has 64 MB more video memory than the Quadro NVS 280, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 7050 also has superior memory performance overall.
The GeForce 7050 has 5.3 GB/sec greater memory bandwidth than the Quadro NVS 280, which means that the memory performance of the GeForce 7050 is marginally better than the Quadro NVS 280.
The Quadro NVS 280 has 1 Shader Processing Units and the GeForce 7050 has 2. However, the actual shader performance of the Quadro NVS 280 is 0 and the actual shader performance of the GeForce 7050 is 1. The GeForce 7050 having 1 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 7050 delivers a marginally smoother and more efficient experience when processing graphical data than the Quadro NVS 280.
Core Speed | 250 MHz | vs | ![]() | 500 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV34GL | MCP76 | |||
OC Potential | None |
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vs | - | |
Driver Support | - | vs | - | ||
Release Date | 01 Apr 2004 | vs | ![]() | 01 Sep 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 64 MB | vs | ![]() | N/A | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 334 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | - | vs | ![]() | 5.3GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 1 | vs | ![]() | 2 | |
---|---|---|---|---|---|
Actual Shader Performance | - | vs | ![]() | 0% | |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
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VGA Connections | 2 | ![]() | vs | 1 | |
DVI Connections | 1 | ![]() | vs | - | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 9.0 | ![]() | vs | ![]() | 9.0 |
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Shader Model | - | vs | ![]() | 3.0 | |
Open GL | 1.5 | vs | ![]() | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |