Recommended System Requirements | ||
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Game | GeForce GTX 560 Ti Twin Frozr II 2GB | GeForce GTX 465 |
Cyberpunk 2077 | 184% | 265% |
Hitman 3 | 270% | 374% |
Assassins Creed: Valhalla | 160% | 233% |
Call of Duty: Black Ops Cold War | 152% | 223% |
FIFA 21 | 43% | 84% |
Grand Theft Auto VI | 300% | 413% |
Far Cry 6 | 311% | 427% |
Genshin Impact | 184% | 265% |
World of Warcraft: Shadowlands | 308% | 423% |
Battlefield 6 | 270% | 374% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 560 Ti Twin Frozr II 2GB are noticeably better than the Nvidia GeForce GTX 465.
The GTX 560 Ti has a 215 MHz higher core clock speed and 20 more Texture Mapping Units than the GeForce GTX 465. This results in the GTX 560 Ti providing 25.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 560 Ti has a 215 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the GTX 560 Ti providing 6.9 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 560 Ti was released less than a year after the GeForce GTX 465, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GTX 560 Ti has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 560 Ti also has superior memory performance overall.
The GTX 560 Ti has 25.6 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the GTX 560 Ti is slightly better than the GeForce GTX 465.
The GeForce GTX 560 Ti Twin Frozr II 2GB has 384 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the GTX 560 Ti is 631 and the actual shader performance of the GeForce GTX 465 is 427. The GTX 560 Ti having 204 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 560 Ti delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The GeForce GTX 465 requires 200 Watts to run but there is no entry for the GTX 560 Ti. We would recommend a PSU with at least 550 Watts for the GeForce GTX 465, but we do not have a recommended PSU wattage for the GTX 560 Ti.
Core Speed | 822 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF114-400-A1 | Fermi GF100-030-A3 | |||
OC Potential | Fair |
![]() |
vs |
![]() | Fair |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 May 2011 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 8
|
![]() |
vs | 7.2
|
|
1920x1080 | 6.3
|
![]() |
vs | 5.5
|
|
2560x1440 | 4.2
|
![]() |
vs | 3.6
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1002 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 128.3GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 30% | ![]() | vs | 21% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 64 | ![]() | vs | 44 | |
Texture Rate | 52.6 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 26.3 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 200 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-2300 2.8GHz | vs | ![]() | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | GeForce GTX 560 Ti Twin Frozr II 2GB Edition is a special edition of the powerful GeForce GTX 560 Ti. See the standard version for more information about it. The new features include twice as much video memory and a new cooling system. This GPU does not seem to benefit overall from extra memory and so its performance is on level with the standard GeForce GTX 560 Ti. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |