Recommended System Requirements | ||
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Game | GeForce 8600 GT 512MB GDDR3 | Radeon X800 XT Platinum |
Hitman 3 | 2000% | 1979% |
Cyberpunk 2077 | 1514% | 1498% |
Assassins Creed: Valhalla | 1376% | 1362% |
Resident Evil 8 | 1514% | 1498% |
FIFA 21 | 714% | 706% |
Grand Theft Auto VI | 2171% | 2149% |
Call of Duty: Black Ops Cold War | 1329% | 1314% |
Genshin Impact | 1514% | 1498% |
Far Cry 6 | 2236% | 2213% |
The Medium | 1914% | 1894% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X800 XT Platinum are marginally better than the Nvidia GeForce 8600 GT 512MB GDDR3.
The 8600 GT was released over three years more recently than the X800 XT, and so the 8600 GT is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the X800 XT when running the latest games.
The 8600 GT has 256 MB more video memory than the X800 XT, so is likely to be slightly better at displaying game textures at higher resolutions. However, overall, the X800 XT has superior memory performance.
The X800 XT has 49.3 GB/sec greater memory bandwidth than the 8600 GT, which means that the memory performance of the X800 XT is noticeably better than the 8600 GT.
The GeForce 8600 GT 512MB GDDR3 has 32 Shader Processing Units and the Radeon X800 XT Platinum has 16. However, the actual shader performance of the 8600 GT is 43 and the actual shader performance of the X800 XT is 5. The 8600 GT having 38 better shader performance is not particularly notable, as altogether the X800 XT performs better when taking into account other relevant data.
The GeForce 8600 GT 512MB GDDR3 requires 46 Watts to run but there is no entry for the Radeon X800 XT Platinum. We would recommend a PSU with at least 350 Watts for the 8600 GT.
Core Speed | 540 MHz | ![]() | vs | 520 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Tesla G84 | R423 | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 01 Apr 2007 | ![]() | vs | 02 Jan 2004 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | ![]() |
vs | ![]() |
- |
---|---|---|---|---|---|
1600x900 | 3.1
|
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vs | - | |
1920x1080 | 2.2
|
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vs | - | |
2560x1440 | 1.4
|
![]() |
vs | - | |
3840x2160 | 0.9
|
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vs | - |
Memory | 512 MB | ![]() | vs | 256 MB | |
---|---|---|---|---|---|
Memory Speed | 700 MHz | vs | ![]() | 1120 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR3 | ![]() | vs | ![]() | GDDR3 |
Memory Bandwidth | 22.4GB/sec | vs | ![]() | 71.7GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 32 | ![]() | vs | 16 | |
---|---|---|---|---|---|
Actual Shader Performance | 2% | ![]() | vs | 0% | |
Technology | 80nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 8.6 GTexel/s | ![]() | vs | - | |
Render Output Units | 8 | ![]() | vs | - | |
Pixel Rate | 4.3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 2048x1536 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 46 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 24 Amps | - |
DirectX | 10.0 | ![]() | vs | 9.0b | |
---|---|---|---|---|---|
Shader Model | 4.0 | ![]() | vs | 2.0 | |
Open GL | 3.3 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core 2 Duo E6600 2.4GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 3 GB | - | |||
Maximum Recommended Gaming Resolution | 1024x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | GeForce 8600 GT 512MB GDDR3 is one of the many variants of the fast-middle-class GeForce 8600 GT. On this version, the GPU is equipped with 512MB of standard GDDR3. The architecture allows the use of 512MB, since the GPU's processing power is strong enough and the memory controller is up for the task of processing 512MB. Therefore, the performance is superior to the 256MB version and any other version of DDR2, including 1GB. However, and due to its architecture limitations, modern demanding games will require reduced settings, even if they don't require more than 512MB of video ram. Very Demanding games like Metro 2033 are only playable at the lowest settings. | The Radeon X800 'R430'-based 110 nanometer series was introduced at the end of 2004 along with ATI's new X850 cards. The X800 was designed to replace the position X700 XT failed to secure, with 12 pipelines and a 256-bit RAM bus. The card more than surpassed the 6600GT with performance similar to that of the GeForce 6800. A close relative, the new X800 XL, was positioned to dethrone NVIDIA's GeForce 6800 GT with higher memory speeds and a full 16 pipelines to boost performance. R430 was unable to reach high clock speeds, being mainly designed to reduce the cost per GPU, and so a new top-of-the-line core was still needed. The new high-end R4x0-generation arrived with the X850 series, equipped with various core tweaks for slightly higher performance than the 'R420'-based X800 series. The 'R480'-based X850 line was available in 3 forms: the X850 Pro, the X850 XT, and the X850 XT Platinum Edition, and was built on the reliable high-performance 130 nm Low-K process. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |