Recommended System Requirements | ||
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Game | GeForce 8600 GT 512MB GDDR3 | Radeon HD 5450 2GB |
Cyberpunk 2077 | 1514% | 2711% |
Assassins Creed: Valhalla | 1376% | 2471% |
Call of Duty: Black Ops Cold War | 1329% | 2388% |
Hitman 3 | 2000% | 3557% |
Grand Theft Auto VI | 2171% | 3855% |
FIFA 21 | 714% | 1318% |
Far Cry 6 | 2236% | 3967% |
Genshin Impact | 1514% | 2711% |
World of Warcraft: Shadowlands | 2214% | 3930% |
Watch Dogs Legion | 1457% | 2611% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 8600 GT 512MB GDDR3 are significantly better than the AMD Radeon HD 5450 2GB.
The HD 5450 has a 110 MHz higher core clock speed than the 8600 GT, but the 8600 GT has 8 more Texture Mapping Units than the HD 5450. As a result, the 8600 GT exhibits a 3.4 GTexel/s better Texture Fill Rate than the HD 5450. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 5450 has a 110 MHz higher core clock speed than the 8600 GT, but the 8600 GT has 4 more Render Output Units than the HD 5450. As a result, the 8600 GT exhibits a 1.7 GPixel/s better Pixel Fill Rate than the HD 5450. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The HD 5450 was released over a year more recently than the 8600 GT, and so the HD 5450 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the 8600 GT.
The HD 5450 has 1536 MB more video memory than the 8600 GT, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the 8600 GT has superior memory performance.
The 8600 GT has 16 GB/sec greater memory bandwidth than the HD 5450, which means that the memory performance of the 8600 GT is slightly better than the HD 5450.
The GeForce 8600 GT 512MB GDDR3 has 32 Shader Processing Units and the Radeon HD 5450 2GB has 80. However, the actual shader performance of the 8600 GT is 43 and the actual shader performance of the HD 5450 is 52. The HD 5450 having 9 better shader performance is not particularly notable, as altogether the 8600 GT performs better when taking into account other relevant data.
The HD 5450 transistor size technology is 40 nm (nanometers) smaller than the 8600 GT. This means that the HD 5450 is expected to run much cooler and achieve higher clock frequencies than the 8600 GT.
The GeForce 8600 GT 512MB GDDR3 requires 46 Watts to run and the Radeon HD 5450 2GB requires 40 Watts. We would recommend a PSU with at least 350 Watts for the 8600 GT and a PSU with at least 400 Watts for the HD 5450. The 8600 GT requires 6 Watts more than the HD 5450 to run. The difference is not significant enough for the 8600 GT to have a noticeably larger impact on your yearly electricity bills than the HD 5450.
Core Speed | 540 MHz | vs | ![]() | 650 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Tesla G84 | Terascale 2 Cedar PRO | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 01 Apr 2007 | vs | ![]() | 04 Feb 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | ![]() |
vs | ![]() |
- |
---|---|---|---|---|---|
1600x900 | 3.1
|
![]() |
vs | - | |
1920x1080 | 2.2
|
![]() |
vs | - | |
2560x1440 | 1.4
|
![]() |
vs | - | |
3840x2160 | 0.9
|
![]() |
vs | - |
Memory | 512 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 700 MHz | ![]() | vs | 400 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | GDDR3 | ![]() | vs | DDR3 | |
Memory Bandwidth | 22.4GB/sec | ![]() | vs | 6.4GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 32 | vs | ![]() | 80 | |
---|---|---|---|---|---|
Actual Shader Performance | 2% | vs | ![]() | 3% | |
Technology | 80nm | vs | ![]() | 40nm | |
Texture Mapping Units | 16 | ![]() | vs | 8 | |
Texture Rate | 8.6 GTexel/s | ![]() | vs | 5.2 GTexel/s | |
Render Output Units | 8 | ![]() | vs | 4 | |
Pixel Rate | 4.3 GPixel/s | ![]() | vs | 2.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 46 Watts | vs | ![]() | 40 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 24 Amps | ![]() | vs | 400 Watts & 22 Amps |
DirectX | 10.0 | vs | ![]() | 11 | |
---|---|---|---|---|---|
Shader Model | 4.0 | vs | ![]() | 5.0 | |
Open GL | 3.3 | ![]() | vs | 3.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core 2 Duo E6600 2.4GHz | vs | ![]() | Intel Celeron E1600 Dual-Core 2.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 3 GB | ![]() | vs | ![]() | 3 GB |
Maximum Recommended Gaming Resolution | 1024x768 | ![]() | vs | ![]() | 1024x768 |
Performance Value | ![]() |
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Mini Review | GeForce 8600 GT 512MB GDDR3 is one of the many variants of the fast-middle-class GeForce 8600 GT. On this version, the GPU is equipped with 512MB of standard GDDR3. The architecture allows the use of 512MB, since the GPU's processing power is strong enough and the memory controller is up for the task of processing 512MB. Therefore, the performance is superior to the 256MB version and any other version of DDR2, including 1GB. However, and due to its architecture limitations, modern demanding games will require reduced settings, even if they don't require more than 512MB of video ram. Very Demanding games like Metro 2033 are only playable at the lowest settings. | The Evergreen series is a family of GPUs developed by AMD graphics products division. The existence was spotted on a presentation slide from AMD Technology Analyst Day July 2007 as 'R8xx'. ATI held a press event in the USS Hornet museum on September 10, 2009 and announced ATI Eyefinity multi-display technology and specifications of the Radeon HD 5800 series' variants. The first variants of the Radeon HD 5800 series were launched September 23, 2009, with the HD 5700 series launching October 12 and HD 5970 launching on November 18 The HD 5670, was launched on January 14, 2010, and the HD 5500 and 5400 series were launched in February of 2010, completing what has appeared to be most of ATI's Evergreen GPU lineup. Demand so greatly outweighed supply that more than two months after launch, many online retailers were still having trouble keeping the 5800 and 5900 series in stock. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - | - |