Recommended System Requirements | ||
---|---|---|
Game | GeForce 8600 GT 512MB GDDR3 | Radeon X1600 Pro 512MB |
Cyberpunk 2077 | 1514% | 2457% |
Hitman 3 | 2000% | 3226% |
Assassins Creed: Valhalla | 1376% | 2238% |
Resident Evil 8 | 1514% | 2457% |
FIFA 21 | 714% | 1190% |
Grand Theft Auto VI | 2171% | 3497% |
Call of Duty: Black Ops Cold War | 1329% | 2162% |
Genshin Impact | 1514% | 2457% |
The Medium | 1914% | 3090% |
Far Cry 6 | 2236% | 3599% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 8600 GT 512MB GDDR3 are significantly better than the AMD Radeon X1600 Pro 512MB.
The 8600 GT was released over a year more recently than the X1600 Pro, and so the 8600 GT is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the X1600 Pro.
The GeForce 8600 GT 512MB GDDR3 and the Radeon X1600 Pro 512MB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The 8600 GT has 9.9 GB/sec greater memory bandwidth than the X1600 Pro, which means that the memory performance of the 8600 GT is marginally better than the X1600 Pro.
The GeForce 8600 GT 512MB GDDR3 has 32 Shader Processing Units and the Radeon X1600 Pro 512MB has 12. However, the actual shader performance of the 8600 GT is 43 and the actual shader performance of the X1600 Pro is 4. The 8600 GT having 39 better shader performance and an altogether better performance when taking into account other relevant data means that the 8600 GT delivers a slightly smoother and more efficient experience when processing graphical data than the X1600 Pro.
The GeForce 8600 GT 512MB GDDR3 requires 46 Watts to run and the Radeon X1600 Pro 512MB requires 41 Watts. We would recommend a PSU with at least 350 Watts for the 8600 GT and a PSU with at least 350 Watts for the X1600 Pro. The 8600 GT requires 5 Watts more than the X1600 Pro to run. The difference is not significant enough for the 8600 GT to have a noticeably larger impact on your yearly electricity bills than the X1600 Pro.
Core Speed | 540 MHz | ![]() | vs | 500 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Tesla G84 | RV530 | |||
OC Potential | Poor | vs |
![]() | Poor | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 01 Apr 2007 | ![]() | vs | 01 Oct 2005 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | ![]() |
vs | ![]() |
- |
---|---|---|---|---|---|
1600x900 | 3.1
|
![]() |
vs | - | |
1920x1080 | 2.2
|
![]() |
vs | - | |
2560x1440 | 1.4
|
![]() |
vs | - | |
3840x2160 | 0.9
|
![]() |
vs | - |
Memory | 512 MB | ![]() | vs | ![]() | 512 MB |
---|---|---|---|---|---|
Memory Speed | 700 MHz | ![]() | vs | 390 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR3 | ![]() | vs | ![]() | GDDR3 |
Memory Bandwidth | 22.4GB/sec | ![]() | vs | 12.5GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 32 | ![]() | vs | 12 | |
---|---|---|---|---|---|
Actual Shader Performance | 2% | ![]() | vs | 0% | |
Technology | 80nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 8.6 GTexel/s | ![]() | vs | - | |
Render Output Units | 8 | ![]() | vs | - | |
Pixel Rate | 4.3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 2048x1536 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 46 Watts | vs | ![]() | 41 Watts | |
---|---|---|---|---|---|
Recommended PSU | 350 Watts & 24 Amps | ![]() | vs | ![]() | 350 Watts & 18 Amps |
DirectX | 10.0 | ![]() | vs | 9 | |
---|---|---|---|---|---|
Shader Model | 4.0 | ![]() | vs | 3.0 | |
Open GL | 3.3 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core 2 Duo E6600 2.4GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 3 GB | - | |||
Maximum Recommended Gaming Resolution | 1024x768 | ![]() | - |
Performance Value | ![]() |
---|
Mini Review | GeForce 8600 GT 512MB GDDR3 is one of the many variants of the fast-middle-class GeForce 8600 GT. On this version, the GPU is equipped with 512MB of standard GDDR3. The architecture allows the use of 512MB, since the GPU's processing power is strong enough and the memory controller is up for the task of processing 512MB. Therefore, the performance is superior to the 256MB version and any other version of DDR2, including 1GB. However, and due to its architecture limitations, modern demanding games will require reduced settings, even if they don't require more than 512MB of video ram. Very Demanding games like Metro 2033 are only playable at the lowest settings. | Radeon X1600 PRO 512MB is a middle-class GPU based on the 90nm variant of the R500 architecture. It's based on the RV530 Core and offers 12 Pixel Shaders, 4 TMUs and 4 ROPs, on a 128-bit of standard GDDR3. The central unit runs at 500MHz and the memory clock operates at up to 390MHz. It's therefore a further clocked Radeon X1300 XT, equipped with GDDR3, with a 512MB frame buffer, which might prove useful in some of today's modern games, and support for crossfire. It's significantly faster than its predecessors and so some of today's games might be playable at medium settings although the low preset will have to be used on most. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
---|
Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |