Radeon_HD_7520G
AMD Radeon HD 7520G

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How well can the Radeon HD 7520G run games
AMD Radeon HD 7520G
10 Aug 2021 - Graphics card reviewed

Capable of running games with up to a DirectX 11 requirement.

How many years will the Radeon HD 7520G graphics card play newly released games and how long until you should consider upgrading the Radeon HD 7520G in your PC? You should definitely consider replacing this Radeon HD 7520G graphics card, if it is still in your gaming PC.

Whats a good PC graphics upgrade for the Radeon HD 7520G? Upgrading this graphics card would have us consider the 20 Series GeForce RTX 2070 Super Max-Q which is 2714% more powerful. This upgrade choice can also run 805 games from the most demanding games today.
FPS System Benchmark
0 FPS
High
The Radeon HD 7520G was released on 01 Jun 2012
AMD PC game performance check Radeon HD 7520G
GPU
Architecture
Terascale 3: Trinity
Process
TMUs
Texture Rate
ROPs
Pixel Rate
Shader Processing Units
192
Ray Tracing
Tensor Cores
Compatibility
Direct X
DX 11.1
Shader
5.0
Open GL
4.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Maximum
Shared Memory
-
Memory Speed
800MHz
Memory Bus
128bit
Memory Type
DDR3
Memory Bandwidth
25.6GB/sec
L2 Cache
Clock Speeds
Core Speed
496 MHz
Power
Max Power
35 Watts
Recommended Hardware
Parent Processor
Best RAM Match
Best Resolution
GD Official
GD RATING
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Radeon HD 7520G Game Requirement Analysis

Radeon HD 7520G is an integrated GPU on the middle-class Trinity CPUs.
It's based on the 32nm Terascale 3 architecture and offers 192 Shader Processing Units, 12 TMUs and 4 ROPs. The memory interface will depend on whether or not the laptop's system RAM is dual channelled (128-bit if so, 64-bit, if not) and the operating memory clock can be up to 800MHz (max speed supported by the CPU). The central unit runs at 496MHz and will go up to 685MHz in Turbo Mode. Expect a TDP of up to 35 Watt.
Its performance is below both Intel HD 4000 Graphics and previous in series - Radeon HD 7500G, despite the naming, due to the lesser Shaders count which proves useful in most of today's modern games.
Most of today's modern games will have to be played at the lowest settings, while extremely demanding games (e.g. Crysis 3) are most likely unplayable.

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