GeForce_8400_GS_Rev._3
Nvidia GeForce 8400 GS Rev. 3

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How well can the GeForce 8400 GS Rev. 3 run games
Nvidia GeForce 8400 GS Rev. 3
10 Aug 2021 - Graphics card reviewed

GeForce 8400 GS Rev. 3 is capable of DirectX 10 gaming requirements.

How many years will the GeForce 8400 GS Rev. 3 graphics card play newly released games and how long until you should consider upgrading the GeForce 8400 GS Rev. 3 in your PC? Its upgrade time for the GeForce 8400 GS Rev. 3, assuming you are a modern day gamer.

Whats a good PC graphics upgrade for the GeForce 8400 GS Rev. 3? A good upgrade choice for this graphics card today would be the RX 5000 Series Radeon RX 5500 4GB. For comparison of the 1000 most demanding games around today this suggested upgrade is 3652% better and can meet 633 of their recommended requirements. Alternatively a good choice when looking to upgrade the GeForce 8400 GS Rev. 3 would be the R-500 Series Radeon RX Vega 8 which meets 0 of the 1000 top game’s recommended system requirements and has 1217% better performance.
FPS System Benchmark
0 FPS
High
The GeForce 8400 GS Rev. 3 was released on 12 Jul 2010
Nvidia PC game performance check GeForce 8400 GS Rev. 3
GPU
Architecture
Tesla GT218
Process
40nm
TMUs
8
Texture Rate
4 GTexel/s
ROPs
4
Pixel Rate
2 GPixel/s
Shader Processing Units
(CUDA Cores)
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.3
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
512MB
Memory Speed
400MHz
Memory Bus
64bit
Memory Type
DDR2
Memory Bandwidth
6.4GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
520 MHz
Power
Max Power
25 Watts
PSU
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
3 GB
Best Resolution
1024 x 768
GPU Upgrade
GD Official
GD RATING
0
Approved

GeForce 8400 GS Rev. 3 Game Requirement Analysis

GeForce 8400 GS Rev. 3 is the third revision of the entry-level GeForce 8400 GS.
Based on the 40nm GT218 Core (against the 80nm G86 of the first revision), it offers 16 Shader Processing Units which are not comparable to those of the first revision due to being from different architectures. It also features a 512MB frame buffer against the 256MB of the first revision which will prove useful on most 3D applications.
Its performance is significantly higher than the first and second revisions, it consumes less power and runs cooler due to the smaller die size.

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