AMD Radeon X1650 GT

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How well can the Radeon X1650 GT run games
AMD Radeon X1650 GT
10 Aug 2021 - Graphics card reviewed

Radeon X1650 GT is capable of DirectX 9 gaming requirements.

How many years will the Radeon X1650 GT graphics card play newly released games and how long until you should consider upgrading the Radeon X1650 GT in your PC? Its upgrade time for the Radeon X1650 GT, assuming you are a modern day gamer.

Whats a good PC graphics upgrade for the Radeon X1650 GT? Upgrading this graphics card would have us consider the RX 5000 Series Radeon RX 5500 4GB which is 2470% more powerful. This upgrade choice can also run 634 games from the most demanding games today. Alternatively if you are thinking of upgrading this graphics card then we would currently suggest the R-500 Series Radeon RX Vega 8. This PC hardware upgrade performs 802% better and can run 0 of today’s 1000 most demanding PC games.
FPS System Benchmark
0 FPS
High
The Radeon X1650 GT was released on 01 May 2007
AMD PC game performance check Radeon X1650 GT
GPU
Architecture
RV560
Process
TMUs
Texture Rate
ROPs
Pixel Rate
Shader Processing Units
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 9.0c
Shader
3.0
Open GL
2.0
Resolution (WxH)
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
128MB
Memory Speed
400MHz
Memory Bus
128bit
Memory Type
GDDR3
Memory Bandwidth
12.8GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
400 MHz
Power
Max Power
None
PSU
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
0
Approved

Radeon X1650 GT Game Requirement Analysis

Radeon X1650 GT is a middle-class GPU based on the 80nm variant of the R500 architecture.
It's based on the RV560 Core and offers 12 Pixel Shaders, 8 TMUs and 8 ROPs, on a 128-bit of standard GDDR3. The central unit runs at 400MHz and the memory clock operates at up to 400MHz.
It's expected to perform better than Radeon X1600 GPUs but the limited frame buffer might become a bottleneck in some of today's modern games and so it's not suited for them.
Some of today's games might be playable at medium settings although the low preset will have to be used on most. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.

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