The Radeon X1650 GT was released on 01 May 2007
AMD PC game performance check Radeon X1650 GT
GPU
Architecture
RV560
Texture Rate
Pixel Rate
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 9.0c
Shader
3.0
Open GL
2.0
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
128MB
Memory Speed
400MHz
Memory Bus
128bit
Memory Type
GDDR3
Memory Bandwidth
12.8GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
400 MHz
Power
Max Power
None
PSU
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
Radeon X1650 GT Game Requirement Analysis
Radeon X1650 GT is a middle-class GPU based on the 80nm variant of the R500 architecture.
It's based on the RV560 Core and offers 12 Pixel Shaders, 8 TMUs and 8 ROPs, on a 128-bit of standard GDDR3. The central unit runs at 400MHz and the memory clock operates at up to 400MHz.
It's expected to perform better than Radeon X1600 GPUs but the limited frame buffer might become a bottleneck in some of today's modern games and so it's not suited for them.
Some of today's games might be playable at medium settings although the low preset will have to be used on most. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.