GeForce_256
Nvidia GeForce 256

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How well can the GeForce 256 run games
Nvidia GeForce 256
10 Aug 2021 - Graphics card reviewed

GeForce 256 is capable of DirectX 7 gaming requirements.

How many years will the GeForce 256 graphics card play newly released games and how long until you should consider upgrading the GeForce 256 in your PC? Its upgrade time for the GeForce 256, assuming you are a modern day gamer.

Whats a good PC graphics upgrade for the GeForce 256? If you want an upgrade suggestion for the GeForce 256 then a good choice would be RX 5000 Series Radeon RX 5500 4GB as this is better than 634 of the top 1000 most demanding game requirements with 37417% better performance as well. Alternatively a suitable upgrade choice for the GeForce 256 is the R-500 Series Radeon RX Vega 8, which is 13067% more powerful and can run 0 of the 1000 most demanding PC games beating their recommended requirements.
FPS System Benchmark
0 FPS
High
The GeForce 256 was released on 31 Aug 1999
Nvidia PC game performance check GeForce 256
GPU
Architecture
NV10
Process
TMUs
Texture Rate
ROPs
Pixel Rate
Shader Processing Units
(CUDA Cores)
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 7.0
Shader
N/A
Open GL
1.0
Resolution (WxH)
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
32MB
Memory Speed
166MHz
Memory Bus
128bit
Memory Type
DDR
Memory Bandwidth
2.7GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
120 MHz
Power
Max Power
None
PSU
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
0
Approved

GeForce 256 Game Requirement Analysis

GeForce 256 was, technically, the world's first GPU as it was the first single GPU "with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second" - according to NVIDIA.
It's manufactured with a 220nm technology and offers 4 Pixel Shaders (not to be confused with today's Shader Processing Units), 4 TMUs and 4 ROPs, on a 128-bit interface of DDR. The central unit runs at 120MHz and the memory clock operates at 166MHz.
Obviously, none of today's games are playable.

Source [ Pip ]