The GeForce 256 was released on 31 Aug 1999
Nvidia PC game performance check GeForce 256
GPU
Architecture
NV10
Texture Rate
Pixel Rate
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 7.0
Shader
N/A
Open GL
1.0
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
32MB
Memory Speed
166MHz
Memory Bus
128bit
Memory Type
DDR
Memory Bandwidth
2.7GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
120 MHz
Power
Max Power
None
PSU
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
GeForce 256 Game Requirement Analysis
GeForce 256 was, technically, the world's first GPU as it was the first single GPU "with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second" - according to NVIDIA.
It's manufactured with a 220nm technology and offers 4 Pixel Shaders (not to be confused with today's Shader Processing Units), 4 TMUs and 4 ROPs, on a 128-bit interface of DDR. The central unit runs at 120MHz and the memory clock operates at 166MHz.
Obviously, none of today's games are playable.