GeForce_GTX_645_(OEM)
Nvidia GeForce GTX 645 (OEM)

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How well can the GeForce GTX 645 (OEM) run games
Nvidia GeForce GTX 645 (OEM)
10 Aug 2021 - Graphics card reviewed

DirectX 11 gaming system requirements will be met by this gpu.

How many years will the GeForce GTX 645 (OEM) graphics card play newly released games and how long until you should consider upgrading the GeForce GTX 645 (OEM) in your PC? You should definitely consider replacing this GeForce GTX 645 (OEM) graphics card, if it is still in your gaming PC.

Whats a good PC graphics upgrade for the GeForce GTX 645 (OEM)? A suitable upgrade choice for the GeForce GTX 645 (OEM) is the RX 5000 Series Radeon RX 5500 XT 8GB, which is 405% more powerful and can run 716 of the 1000 most demanding PC games beating their recommended requirements. Alternatively we would suggest getting a R-500 Series Radeon RX Vega 8, as it can run 0 of the top 1000 demanding game requirements today with 72% increased graphics performance.
FPS System Benchmark
0 FPS
High
The GeForce GTX 645 (OEM) was released on 22 Apr 2013
Nvidia PC game performance check GeForce GTX 645 (OEM)
GPU
Architecture
Kepler GK106
Process
28nm
TMUs
48
Texture Rate
43 GTexel/s
ROPs
16
Pixel Rate
14 GPixel/s
Shader Processing Units
(CUDA Cores)
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 11.1
Shader
5.0
Open GL
4.3
Resolution (WxH)
4096 x 2160
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
1000MHz
Memory Bus
128bit
Memory Type
GDDR5
Memory Bandwidth
64GB/sec
L2 Cache
384
Display Connectors
VGA Connection
DVI Connection
2
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
823 MHz
Boost Clock
888 MHz
Power
Max Power
65 Watts
PSU
450 Watt & 33 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
8 GB
Best Resolution
1600 x 900
GPU Upgrade
GD Official
GD RATING
0
Approved

GeForce GTX 645 (OEM) Game Requirement Analysis

Overview
GeForce GTX 645 is an OEM only, Fast-Middle-Class Graphics Card based on the First Revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU codenamed Kepler GK106 which has 3 Stream Multiprocessors activated and thus offers 576 Shader Processing Units, 48 TMUs and 16 ROPs. The Central Unit is Initially Clocked at 823 and goes up to 888MHz, in Turbo Mode.

Memory
The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1000MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Power Consumption
With a rated board TDP of 65W, it requires at least a 450W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming Benchmarks put its Performance on average with GeForce GTX 650.

System Suggestions
We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GTX 645.

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