GeForce 610M v3 Game Requirement Analysis
GeForce 610M v3 is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.
The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.
It equips a GPU Codenamed GF117 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 625MHz. Additionally, GF117 is built using a 28nm technology.
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 800MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
With a rated board TDP of 12W, it is suited for small laptops.
Of all the GeForce 610M variants, this one is the slowest but also the one that consumes less energy and heats less, as it is built using a 28nm technology.
Gaming benchmarks indicate its performance is slightly below GeForce GT 520M v2.
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 610M v3.