GeForce_GT_630_v4
Nvidia GeForce GT 630 v4

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How well can the GeForce GT 630 v4 run games
Nvidia GeForce GT 630 v4
10 Aug 2021 - Graphics card reviewed

DirectX 11 gaming system requirements will be met by this gpu.

How many years will the GeForce GT 630 v4 graphics card play newly released games and how long until you should consider upgrading the GeForce GT 630 v4 in your PC? You should definitely consider replacing this GeForce GT 630 v4 graphics card, if it is still in your gaming PC.

Whats a good PC graphics upgrade for the GeForce GT 630 v4? If you are thinking of upgrading this graphics card then we would currently suggest the RX 5000 Series Radeon RX 5500 XT 8GB. This PC hardware upgrade performs 1006% better and can run 716 of today’s 1000 most demanding PC games. Alternatively a good upgrade choice for this graphics card today would be the R-500 Series Radeon RX Vega 8. For comparison of the 1000 most demanding games around today this suggested upgrade is 276% better and can meet 0 of their recommended requirements.
FPS System Benchmark
0 FPS
High
The GeForce GT 630 v4 was released on 24 Apr 2012
Nvidia PC game performance check GeForce GT 630 v4
GPU
Architecture
Kepler GK107-301-A2
Process
28nm
TMUs
16
Texture Rate
14 GTexel/s
ROPs
16
Pixel Rate
14 GPixel/s
Shader Processing Units
(CUDA Cores)
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 11
Shader
5.0
Open GL
4.2
Resolution (WxH)
4096 x 2160
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
2048MB
Memory Speed
905MHz
Memory Bus
128bit
Memory Type
DDR3
Memory Bandwidth
29GB/sec
L2 Cache
256
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
875 MHz
Power
Max Power
50 Watts
PSU
400 Watt & 29 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
8 GB
Best Resolution
1366 x 768
GPU Upgrade
GD Official
GD RATING
0
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GeForce GT 630 v4 Game Requirement Analysis

Overview
GeForce GT 630 v4 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107-301-A2 which has 1 Stream Multiprocessor activated and thus offers 192 Shader Processing Units, 16 TMUs and 16 ROPs. The Central Unit is clocked at 875MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 891MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 50W, it requires at least a 400W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance somewhat above the older GeForce GT 530.

System Suggestions
We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 630 v4.

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