The GeForce GTS 160M was released on 02 Mar 2009
Nvidia PC game performance check GeForce GTS 160M
GPU
Architecture
G94b
Process
55nm
Texture Rate
Pixel Rate
Shader Processing Units
(CUDA Cores)
(CUDA Cores)
64
Ray Tracing
Tensor Cores
Compatibility
Direct X
DX 10
Shader
4.0
Open GL
2.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
800MHz
Memory Bus
256bit
Memory Type
GDDR3
Memory Bandwidth
51.2GB/sec
L2 Cache
Clock Speeds
Core Speed
600 MHz
Power
Max Power
60 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GTS 160M Game Requirement Analysis
GeForce GTS 160M is the most powerful GPU of the 100M Series released by NVIDIA in 2009.
The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported.
It's based on the 'G94b' architecture (same as GTS 150M) and also same as GeForce 9800M GTS, but with the same specs, so technically a renamed GeForce 9800M GTS but produced at 55nm, instead of 65nm.
Compared to the most powerful Mobile GPUS (e.g. GTX 485M, Radeon HD 6990M), GeForce GTS 160M is far behind but it's still capable of playing demanding games (like Crysis) at medium or high settings.